Concept Artist with 4+ years of experience in the entertainment and games industry, contributing to visual development across multiple projects for clients such as DreamWorks, Scopely, Webzen, and WildWorks. Strong focus on visual development for games, from original sketching to highly detailed concepts that align with both client vision and production needs. Known for collaborating in interdisciplinary teams, iterating through art director and stakeholder feedback, and delivering fast, high-quality visual assets including characters, environments, props, game mockups, and logo designs. Skilled with digital illustration workflows to meet pipeline requirements and keep production moving smoothly.

Florencia Vazquez

Concept Artist with 4+ years of experience in the entertainment and games industry, contributing to visual development across multiple projects for clients such as DreamWorks, Scopely, Webzen, and WildWorks. Strong focus on visual development for games, from original sketching to highly detailed concepts that align with both client vision and production needs. Known for collaborating in interdisciplinary teams, iterating through art director and stakeholder feedback, and delivering fast, high-quality visual assets including characters, environments, props, game mockups, and logo designs. Skilled with digital illustration workflows to meet pipeline requirements and keep production moving smoothly.

Available to hire

Concept Artist with 4+ years of experience in the entertainment and games industry, contributing to visual development across multiple projects for clients such as DreamWorks, Scopely, Webzen, and WildWorks. Strong focus on visual development for games, from original sketching to highly detailed concepts that align with both client vision and production needs.

Known for collaborating in interdisciplinary teams, iterating through art director and stakeholder feedback, and delivering fast, high-quality visual assets including characters, environments, props, game mockups, and logo designs. Skilled with digital illustration workflows to meet pipeline requirements and keep production moving smoothly.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Concept Artist at Mrick Studio
February 1, 2025 - March 1, 2026
Contributed to the visual development of three major game releases. Produced original sketches and refined concepts based on art director and stakeholder feedback, delivering both sketch and highly detailed concept art. Created environmental designs, character and prop concepts, game mockups, logo designs, and other key visual assets. Worked to align output with production needs and stakeholder vision while adopting new tools and skills to improve workflow.
Junior Concept Artist at DgamerStudio
March 1, 2022 - February 1, 2025
Created and developed artwork that established the visual direction and concepts for a high fantasy project. Collaborated with the marketing team to create impactful visuals aligned with project goals. Produced preliminary and detailed illustrations including environment designs, character concepts, prop concepts, character illustrations, and additional assets such as logo design and other key visuals. Participated in feedback sessions and iterated designs based on stakeholder input, integrating current trends, techniques, and tools to maintain a consistent, cutting-edge artistic output.

Education

Fine Arts Bachelor of Nine Arts at Universidad Nacional de Artes Visuales
March 1, 2019 - October 1, 2022
Advanced Environment Concept Art at Nocal Point School
April 1, 2026 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education