Concept Artist with 4+ years of experience in the entertainment and games industry, contributing to visual development across multiple projects for clients such as DreamWorks, Scopely, Webzen, and WildWorks. Strong focus on visual development for games, from original sketching to highly detailed concepts that align with both client vision and production needs.
Known for collaborating in interdisciplinary teams, iterating through art director and stakeholder feedback, and delivering fast, high-quality visual assets including characters, environments, props, game mockups, and logo designs. Skilled with digital illustration workflows to meet pipeline requirements and keep production moving smoothly.
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