Detail-oriented 3D Artist with a strong foundation in digital and fine arts, experienced across the full production pipeline from concept interpretation and sculpting to PBR texturing and rendering. I collaborate with cross-department teams to deliver high-quality assets under technical constraints and deadlines. I work on organic and hard-surface modeling, UV mapping, texture baking, and lighting/rendering . I also create 3D visualizations for architecture/interiors and help prepare assets for real-world outputs like 3D printing and production workflows.

Kseniya Chartovich

Detail-oriented 3D Artist with a strong foundation in digital and fine arts, experienced across the full production pipeline from concept interpretation and sculpting to PBR texturing and rendering. I collaborate with cross-department teams to deliver high-quality assets under technical constraints and deadlines. I work on organic and hard-surface modeling, UV mapping, texture baking, and lighting/rendering . I also create 3D visualizations for architecture/interiors and help prepare assets for real-world outputs like 3D printing and production workflows.

Available to hire

Detail-oriented 3D Artist with a strong foundation in digital and fine arts, experienced across the full production pipeline from concept interpretation and sculpting to PBR texturing and rendering. I collaborate with cross-department teams to deliver high-quality assets under technical constraints and deadlines.

I work on organic and hard-surface modeling, UV mapping, texture baking, and lighting/rendering . I also create 3D visualizations for architecture/interiors and help prepare assets for real-world outputs like 3D printing and production workflows.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Work Experience

3D Interior Designer (Freelance) at Sushi Café concept
December 1, 2025 - February 1, 2026
Developed a complete 3D visualization of a sushi café, including architectural elements and layout using Blender. Produced a floor plan and a custom logo to support branding and spatial flow. Refined the design through multiple iterations based on client feedback to achieve the final concept.
Junior 3D CAD Modeler and Designer at ASETS -CA
January 1, 2025 - July 1, 2025
Created parametric 3D models for diverse architectural projects, including hotels and retail complexes. Contributed to the development and optimization of complex engineering models for industrial facilities. Collaborated with programmers, QA, and project managers to ensure models meet performance and aesthetic benchmarks. Maintained organized file libraries and documentation to ensure consistency across multidisciplinary teams.
3D Generalist at Army Learning Support Center (ALSC)
September 1, 2023 - August 1, 2024
Recreated a detailed Montreal city block from photographic references, optimized for high-accuracy 3D printing. Converted complex map datasets into polished 3D models and designed modular, tile-able trench environments. Textured, lit, and rendered highly detailed military vehicles and weapon assets, focusing on realism and technical precision.

Education

Diploma: TV and Game Animation at McKenzie College
January 1, 2020 - January 1, 2021
Diploma: Video Game Art at McKenzie College
January 1, 2019 - January 1, 2020
Certificate: Visual Arts Foundation at McKenzie College
January 1, 2018 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Gaming, Media & Entertainment