Available to hire
Senior Level Designer focused on creating polished gameplay spaces, combat encounters, traversal systems, puzzles, and mission flow across Unreal Engine and Unity. I collaborate closely with art, engineering, design, and narrative teams to prototype quickly, iterate with player feedback, and deliver cohesive player experiences.
I also build multiplayer experiences in Roblox Studio using Lua, combining strong gameplay scripting with thoughtful environmental storytelling and cinematic gameplay-to-cutscene transitions.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Senior Level Designer / Scripter at Netflix
January 1, 2023 - January 1, 2025Designed stealth gameplay spaces, mission layouts, and player progression. Implemented gameplay scripting and dialogue events in Unity. Collaborated across design, art, engineering, and narrative to prototype and iterate. Used player feedback and usability testing to refine gameplay and improve overall player experience.
Senior Combat Designer / Scripter at Scopely
January 1, 2022 - January 1, 2023Designed combat encounters, dungeon layouts, enemy behaviors, and gameplay cameras. Partnered with engineering and design to tune combat readability, pacing, and player navigation through combat-driven spaces.
Senior Level Designer / Content Designer at Squanch Games
January 1, 2021 - January 1, 2021Built Unreal Engine combat encounters and cinematic gameplay using Blueprint. Focused on delivering polished player moments with clear gameplay-to-cinematics flow and encounter pacing.
Senior Level Designer / Scripter at Skydance
January 1, 2019 - January 1, 2021Designed puzzle spaces, traversal routes, AI encounters, and scripted gameplay. Delivered systems and level behaviors that supported coherent player progression and engaging moment-to-moment gameplay.
Level Designer at The Third Floor
January 1, 2015 - January 1, 2015Created cinematic gameplay cameras and gameplay-to-cutscene transitions to support narrative beats and maintain smooth player experience during transitions.
Lead Level Designer / Combat Designer at 3BlackDot
January 1, 2015 - January 1, 2019Led combat spaces and boss encounter development, including level blockouts and gameplay cameras. Owned key layout and encounter design decisions to ensure combat clarity, navigation, and impactful player moments.
Level Designer / Combat Designer at Spark Unlimited
January 1, 2010 - January 1, 2014Designed combat arenas, AI navigation, and scripted gameplay events. Developed encounter-driven spaces with supporting AI behavior and scripted sequences.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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