Available to hire
I’m not afraid to take on new challenges, and I bring a strong work ethic and professionalism to every task. As a 2D/3D artist, I enjoy concepting, building, and polishing game-ready assets and environments—from early look-dev through final lighting, texturing, and in-engine setup.
My experience spans mobile, PC VR, and iOS/console titles, and I’ve worked closely with designers and teams to produce levels, gameplay prefabs, and environment art. I also have teaching experience, where I supported students with Maya workflows, lighting/texturing, and game development fundamentals.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
3D Artist at FirePoint Interactive
February 7, 2018 - February 7, 2018Created two levels for a PC VR game, Tooth and Claw, implemented in Unity. Produced assets using Substance Painter, Quixel, Photoshop, and Maya. Gained hands-on experience with VR development workflows and asset production.
3D Artist at Koolhaus Games
August 27, 2017 - PresentReturned to Koolhaus to work on a creative mobile game title, Battle Rally. Conception and look/theme development for levels using Maya. Built and supported 12 levels in collaboration with game designers using Maya and Unity. Set up light probes and light prefabs for lighting and lightmaps. Created gameplay prefab gimmicks placed throughout levels. Hand-painted environment textures in Photoshop.
3D Artist at FirePoint Interactive - Burnaby, BC
August 27, 2017 - February 7, 2018Created two levels for a PC VR game (Tooth and Claw) using Unity for the VR gameplay environment. Produced assets using Substance Painter, Quixel, Photoshop, and Maya, gaining hands-on experience with VR development workflows.
3D Artist at Koolhaus Games - Vancouver, BC
August 27, 2017 - PresentReturned to Koolhaus to work on the mobile game Battle Rally. Concepted the overall theme and look for all levels using Maya. Worked closely with game designers to build 12 levels in Maya and Unity, setting up light probes and light pre-fabs for lighting and lightmaps. Created gameplay prefab gimmicks placed throughout levels. Hand-painted all environment textures in Photoshop.
Instructor at VCAD
March 1, 2016 - August 27, 2017Taught video game development themed classes including Maya, environment modeling, game theory, character modeling (2D), and advanced lighting and textures. Prepared assignments for all classes and graded student work.
Instructor at VCAD - Vancouver, BC
March 1, 2016 - August 27, 2017Taught video game development themed classes including Maya, Environment Modeling, Game Theory, Character Modeling 2, and Advanced Lighting and Textures. Prepared assignments for all classes and graded students.
3D Artist at WCI Media Studios
January 1, 2016 - September 30, 2016Converted 2D CAD architecture drawings into 3D models and rendered them using V-Ray. Used the Itoo Grass plugin for 3D grass. Worked in a high-paced, intense production environment.
3D Artist at WCI Media Studios - Abbotsford, BC
January 1, 2016 - September 30, 2016Converted 2D CAD architecture drawings into 3D models and rendered them out using V-Ray. Used the Itoo grass plugin to create 3D grass. Worked in a high-paced, high-intensity production environment.
3D Artist at Koolhaus Games – Vancouver, BC
January 1, 2006 - September 30, 20153D artist working on environments, props, textures, and animation. Proved out concepts in 3D to help the studio secure contracts. Shipped titles include: Big League Summer Sports (Wii), Madden 11 Football (iPad), Tiger Woods (iOS), Urban Futol (iOS), Capsized (iOS), Sports Jeopardy (iOS), Centipede Origins (iOS), Antique Shop (PC), OOMF!(iOS), and the YVR app.
3D Artist at Koolhaus Games
January 1, 2006 - September 30, 2015Worked on environments, props, textures, and animation for shipped titles. Helped prove out concepts in 3D to support studios in winning contracts. Titles shipped include Big League Summer Sports (Wii), Madden 11 Football (iPad), Tiger Woods (iOS), Urban Futol (iOS), Capsized (iOS), Sports Jeopardy (iOS), Centipede Origins (iOS), Antique Shop (PC), OOMF! (iOS), and the YVR app.
3D Artist at Koolhaus Games - Vancouver, BC
January 1, 2006 - September 30, 2015Worked on environments, props, textures, and animation. Helped the studio prove out concepts in 3D that supported contract acquisition. Contributed to multiple shipped titles across platforms (Wii, iPad/iOS, PC) including Big League Summer Sports, Madden 11, Tiger Woods, Urban Futbol, Capsized, Sports Jeopardy, Centipede Origins, Antique Shop, OOMF!, and the YVR app.
Associate Modeller at Electronic Arts – Burnaby, BC
October 1, 2002 - January 1, 2006Environment artist creating race tracks for PSP Need for Speed Rivals, Most Wanted, and Carbon; also supported additional PSP titles including Medal of Honor and NCAA football. Worked on Wii titles including Madden, NCAA Football, Playground, and EA Sports Active. Contributed to stadiums and lighting on On Madden and NCAA. Built the downhill rollerblade track environment for EA Sports Active. Produced slot car track environments for Playground.
Associate Modeller at Electronic Arts
October 1, 2002 - January 1, 2006Environment artist creating race tracks for PSP titles including Need for Speed Rivals, Most Wanted, and Carbon. Contributed to other PSP titles such as Medal of Honor and NCAA Football. On Wii titles (Madden, NCAA Football, Playground, EA Sports Active), worked on stadiums and lighting; for EA Sports Active created a downhill rollerblade track environment; for Playground created slot car tracks. Also worked on On Madden and NCAA A stadiums and lighting.
Associate Modeller at Electronic Arts - Burnaby, BC
October 1, 2002 - January 1, 2006Environment artist creating race tracks for PSP titles including Need for Speed Rivals, Most Wanted, and Carbon. Additional PSP work included Medal of Honor and NCAA football. On Wii titles (Madden, NCAA Football, Playground, EA Sports Active) contributed stadiums/lighting and the downhill rollerblade track environment; on Playground created slot car tracks; on Madden and NCAA Football worked on stadiums and lighting.
3D Artist at KillerGame – San Diego, California
June 1, 1996 - September 30, 2002Early games industry role starting with NHL jersey work for Face-off 98, then moving to stadium environments. Worked on titles including Face-off 98/99 and Final Four 99 through 2002–2003–2004. For Jet X20 created all in-game jet skis and many environment props. On Final Four focused on stadiums, courts, and jerseys.
3D Artist at KillerGame
June 1, 1996 - September 30, 2002Early games-industry experience beginning with NHL jersey work for Face-off 98, then transitioning to stadium environments. Worked on Face-off 98/99, Final Four 99, 2000-2004, and Jet X20. On Jet X20, created all in-game jet skis and many environment props. On Final Four, focused on stadium environments, courts, and jerseys.
3D Artist at KillerGame - San Diego, California
June 1, 1996 - September 1, 2002Early games-industry experience working on NHL jerseys for Face-Off 98, then moved into stadium environments. Contributed to Face-Off 98/99 and Final Four 99-2004, as well as Jet X20. Built the in-game jet skis and many environment props; on Final Four focused on stadiums, courts, and jerseys.
Education
Bachelor of Arts (Painting and Sculpture) at University of Tennessee - Knoxville
January 1, 0000 - January 1, 0000Associate of Arts (Design Graphics and Modeling Technology) at East Tennessee State University - Johnson City
January 1, 0000 - January 1, 0000Bachelor of Arts (Painting and Sculpture) at University of Tennessee - Knoxville
January 11, 2030 - August 6, 2026Associate of Arts (Design Graphics and Modeling Technology) at East Tennessee State University - Johnson City
January 11, 2030 - August 6, 2026Bachelor of Arts (Painting and Sculpture) at University of Tennessee - Knoxville
January 11, 2030 - August 6, 2026Associate of Arts (Design Graphics and Modeling Technology) at East Tennessee State University
January 11, 2030 - August 6, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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