I’m a 3D Environment & Asset Artist trained in full real-time pipelines and I love turning technical logic into beautiful, optimized realtime visuals. I work across the 3D workflow—modeling, texturing (including PBR), and environment art—using tools like Unreal Engine, Blender, Substance Painter, and Unreal real-time pipelines.
Beyond my art practice, I bring strong production discipline from high-pressure team operations and hospitality across Ireland and Italy. I’m highly adaptable and enjoy trailing ideas through optimization and problem-solving—whether it’s delivering brand-ready assets for development teams or maintaining calm, consistent quality when deadlines are tight.
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