Available to hire
I’m a highly experienced 3D artist with 9+ years in the industry, specializing in modeling, texturing, lighting, and rendering of computer-generated objects and environments. For the past 5 years, I’ve focused on 3D environment art for the game development industry, with additional expertise in architectural visualization.
I thrive on challenging myself and delivering top-quality work while maintaining optimal performance. I’m proficient in the full production pipeline, including modular environments, props, and 3D assets, and I’ve worked extensively with Unity and Unreal Engine, contributing to PC, console, and VR projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
Work Experience
3D Environment Artist / Freelancer at Saber Interactive
February 1, 2024 - PresentRemote work on an unannounced project focused on 3D environment production. Responsibilities include hard surface modeling in Maya, digital sculpting in ZBrush, UV mapping, baking normal maps, low-poly modeling, and texturing in Substance Painter/Photoshop. Lighting and environment work are done in Unreal Engine, including performance optimization.
Mobile 3D Environment Artist at Aeria Games GmbH (Gamigo group)
March 1, 2022 - June 1, 2023Created mobile game-ready 3D models by converting and interpreting 2D concepts into textured real-time assets for buildings, vegetation, and props. Implemented the specific art style of the mobile project and collaborated with programmers and the Art Director to preserve style while optimizing performance. Used file optimization techniques such as texture atlasing and mesh simplification to reduce size and improve mobile performance. Integrated models, textures, and materials in Unity.
Unreal Environment Artist at Hologate (GmbH)
March 1, 2020 - February 1, 2022Produced environments for VR games, developing level layouts based on gameplay, technical requirements, and concept images. Built modular architectural geometry and created props and in-game assets in Maya and ZBrush. Performed UV unwrapping, baking, and PBR texturing in Substance Painter, then developed materials/shaders in UE4. Handled lighting, profiling, level optimization, and bug fixing.
Level Modeler at Saber Interactive
July 1, 2017 - May 1, 2019Contributed to co-op zombie shooter World War Z and arcade action/sports title NBA 2K Playgrounds 2. Responsibilities included modeling 3D assets according to concept art style, hard surface modeling in 3ds Max and Maya, digital sculpting in ZBrush, UV mapping, normal baking, low-poly modeling, and texturing in Substance Painter/Photoshop. Worked on environments in Unreal Engine 4 with a focus on performance optimization.
3D Artist at Media Vision
November 1, 2016 - June 1, 2017Created 3D graphics for interactive game applications, including high- and low-poly modeling in 3ds Max and sculpting in ZBrush. Performed UV mapping and PBR texturing for environment components, landscapes, and props. Built simple mechanism animations and worked with Unreal Engine 4 and Unity (terrain and assets editing, shader creation, lighting). Generated terrain using World Machine.
3D Artist at Oak Design Studio
June 1, 2014 - May 1, 2016Worked on interior and exterior design, creating realistic and detailed 3D models in 3ds Max. Produced lighting and rendering using V-Ray and Corona Renderer and delivered 3D visualizations for architectural projects and marketing campaigns.
3D Visualizer at GrandPine (Architectural studio)
September 1, 2013 - June 1, 2014Created architectural exterior visualizations using 3ds Max and V-Ray.
Education
Engineer Diploma at Saint Petersburg State Electrotechnical University
September 1, 2003 - June 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Real Estate & Construction
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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