Architectural and 3D generalist with 9 years of cross-disciplinary production experience across architecture, e-commerce, digital fashion, and interactive game integration. Builds human avatars and 3D assets for real-time applications, with strong pipeline skills spanning modeling, rigging, animation, and Unreal Engine integration.

Blender Asaum

Architectural and 3D generalist with 9 years of cross-disciplinary production experience across architecture, e-commerce, digital fashion, and interactive game integration. Builds human avatars and 3D assets for real-time applications, with strong pipeline skills spanning modeling, rigging, animation, and Unreal Engine integration.

Available to hire

Architectural and 3D generalist with 9 years of cross-disciplinary production experience across architecture, e-commerce, digital fashion, and interactive game integration. Builds human avatars and 3D assets for real-time applications, with strong pipeline skills spanning modeling, rigging, animation, and Unreal Engine integration.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

3D Generalist at Gemini CAD systems
January 1, 2020 - January 1, 2026
Designed and developed human avatars for use in Unreal Engine for fashion app appearances. Developed accessories for the avatars and created animated, optimized hard-surface models. Integrated avatar and accessory assets into Unreal Engine workflows with focus on real-time performance, using real-time engine integration and pipeline optimization.
3D Generalist / Generalist
January 1, 2020 - January 1, 2026
Designed and developed human avatars for use in Unreal Engine for virtual fashion app experiences, including creating accessories and clothing assets. Produced hard-surface models and animations and integrated assets into the platform frontend architecture. Focused on real-time optimization for Unreal Engine 5 and supported avatar customization and fitting workflows for digital garments using realistic digital models.
Generalist / 3D Generalist (Gemini CAD systems) at Gemini CAD systems
January 1, 2020 - January 1, 2026
Designed and developed human avatars to be used in Unreal Engine for fashion app design, and created a variety of accessories for the avatars. Built optimized hard-surface models and animations, integrating them into the platform’s front-end architecture. Sculpted and modeled diverse mannequin options across ages and body types, using real-life measurement data for precise, user-controlled scaling. Optimized the overall framework for real-time performance in Unreal Engine 5, focusing on avatar pipeline delivery for interactive customization.
Freelancer (3D & Web eCommerce asset integration)
January 1, 2019 - Present
Designed and developed high-fidelity interactive 3D assets for e-commerce product configurators. Created optimized hard-surface models and animation pipelines, integrated assets into website front-end architecture and adjusted settings/coding for configurator functionality. Built dynamic avatar pipelines for virtual fashion app use, enabling users to customize and fit garments onto realistic digital models in Unreal Engine.
Freelancer (3D Artist)
January 1, 2019 - Present
Created high-fidelity interactive 3D assets for e-commerce product configurators to increase user engagement and enable customers to preview custom orders before purchase. Delivered optimized hard-surface models and animations and supported frontend integration (HTML/JS) with real-time performance considerations.
Freelancer
January 1, 2019 - Present
Designed and developed high-fidelity, interactive 3D assets for e-commerce product configurators. Created optimized hard-surface models and animations, and integrated assets into website back-end configuration, adjusting coding settings to support user engagement and custom order previews before purchase. Completed tasks including sculpting, rigging, animation, and 3D printing-related preparation using tools such as Blender, Adobe Photoshop, AutoCAD, Revit, and Unreal Engine 5 pipelines when needed.
Graphic Design Specialist at Arcadis Romania
January 1, 2017 - January 1, 2020
Worked with architects to develop plans and renderings for international clients. Followed design briefs to align 3D models with client perspectives. Performed hard-surface modeling and supported visualization/lighting setup for interactive and realistic outputs.
Graphic Design Specialist at Arca dis Romania
January 1, 2017 - January 1, 2020
Worked with architects to develop plans and renderings for international clients. Followed design briefs to align the model with client perspectives. Produced hard-surface modeling outputs and supported asset production and animation workflows including sculpting, rigging, and related pipeline tasks.
Graphic Design Specialist / Architectural 3D (Arcadis Romania) at Arcadis Romania
January 1, 2017 - January 1, 2020
Worked closely with architects to develop plans and renders for international clients, following design briefs to align outputs with client perspectives. Delivered hard-surface modeling and look-development/lighting support for architectural visualization, ensuring timely, client-aligned 2D-to-3D interpretation workflows using Unreal Engine 5 and related tools.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Retail, Professional Services, Real Estate & Construction