Available to hire
Software and XR lead focused on Unreal Engine, C++/Blueprints, and UI systems for immersive GIS/mapping and interactive 3D environments. Experienced across XR development, editor/runtime tooling, and contract product engineering roles across the US, India, and Europe.
Builds scalable parametric scene loading, integrates geospatial pipelines with ArcGIS, and delivers polished UIs using UMG/Slate. Also works on applied ML/NLP prototypes (e.g., fake-news detection) and API-driven data flows from cloud services to interactive applications.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Lead XR Software Engineer at AURA XR Systems LLC
November 1, 2024 - PresentLed XR software engineering efforts (remote). Implemented GIS and mapping integration using ArcGIS for accurate map layers and models. Designed scalable parametric systems to dynamically load and render large-scale environments. Built advanced UI features including text editing tools, layered menus, and custom interaction controls using C++ along with Unreal Motion Graphics (UMG) and Slate. Managed data types such as location lists, geocoded 3D models, simulation outputs, and AI-generated content (e.g., chat lines) for interactive XR experiences.
Engineer - Software Development (Contract) at Arvikasoft
April 1, 2024 - April 1, 2025Developed Unreal Engine plugins using C++ and Blueprints for editor utilities and runtime. Designed and implemented Unreal Engine application UI using C++ with UMG and Slate, including debugging using Widget Inspector. Worked as a remote contract engineer supporting tools and interactive UI workflows within Unreal Engine.
Engineer - Software Development at WSP Noida
July 1, 2021 - August 1, 2022Implemented modules of the Azure Digital Twin (ADT) plugin using Unreal Engine Blueprints in collaboration with Microsoft and Epic Games. Contributed to building and integrating digital-twin capabilities within the ADT plugin ecosystem.
Engineer - Software Development at VizExperts
September 1, 2016 - July 1, 2021Created VR applications in C++ (including Exxar) using Qt and Open Scene Graph (OSG). Designed and implemented AR project UI in Unreal Engine using Blueprints (UMG) and C++. Developed C++/Blueprint modules to transmit and retrieve data from AWS servers using REST APIs, enabling connected interactive experiences.
Education
Master of Science in Computer Science at Portland State University
September 1, 2022 - March 1, 2024Bachelor of Technology in Computer Science & Engineering at Ranchi University
September 1, 2012 - June 1, 2016Qualifications
Industry Experience
Software & Internet, Computers & Electronics, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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