Audio professional focused on game audio creation across sound design, mixing, interactive music, dialogue editing, and real-time linear sound implementation. Strong pipeline skills spanning Unreal Engine (Blueprints), Unity, DAWs, audio scripting, and critical listening/quality control. Collaborates with design, programming, and production teams to identify audio needs, develop systems to maximize quality and efficiency, and move quickly to learn new tools. Experience includes leading sound design at Unfocused Entertainment Studio and contributing music and audio support across games, anime, and other media projects.

Charles Duncan

Audio professional focused on game audio creation across sound design, mixing, interactive music, dialogue editing, and real-time linear sound implementation. Strong pipeline skills spanning Unreal Engine (Blueprints), Unity, DAWs, audio scripting, and critical listening/quality control. Collaborates with design, programming, and production teams to identify audio needs, develop systems to maximize quality and efficiency, and move quickly to learn new tools. Experience includes leading sound design at Unfocused Entertainment Studio and contributing music and audio support across games, anime, and other media projects.

Available to hire

Audio professional focused on game audio creation across sound design, mixing, interactive music, dialogue editing, and real-time linear sound implementation. Strong pipeline skills spanning Unreal Engine (Blueprints), Unity, DAWs, audio scripting, and critical listening/quality control.

Collaborates with design, programming, and production teams to identify audio needs, develop systems to maximize quality and efficiency, and move quickly to learn new tools. Experience includes leading sound design at Unfocused Entertainment Studio and contributing music and audio support across games, anime, and other media projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Lead Sound Designer at Unfocused Entertainment Studios
January 1, 2024 - Present
Collaborated with other lead audio professionals to identify audio needs for projects and deliver a well-polished demo within a 5-month period. Created music for an investor demo video, helping contribute to outreach for over 10 potential investors. Co-operated with the company owner to oversee audio production for games, anime, and an online retail project. Applied game-audio toolchains and production practices including DAW workflows, editing and processing, and interactive/real-time audio concepts to support implementation and final delivery.

Education

Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - August 9, 2026
Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - August 9, 2026

Qualifications

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Industry Experience

Media & Entertainment, Gaming