I’m a 3D Artist specializing in character modeling, environment design, prop creation, and texturing. I enjoy exploring new workflows and technologies that improve my craft. Outside of work, I like video games, podcasts, and staying active with exercise.

Rasmus Thomsen

I’m a 3D Artist specializing in character modeling, environment design, prop creation, and texturing. I enjoy exploring new workflows and technologies that improve my craft. Outside of work, I like video games, podcasts, and staying active with exercise.

Available to hire

I’m a 3D Artist specializing in character modeling, environment design, prop creation, and texturing. I enjoy exploring new workflows and technologies that improve my craft.

Outside of work, I like video games, podcasts, and staying active with exercise.

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Language

Danish
Fluent
English
Advanced

Work Experience

Motion Graphics Animator at Hoppекids: Film Production
January 1, 2023 - January 1, 2024
Creating animated short films to promote products.
Graphic Designer at Ergo-Design: Promotional Production
January 1, 2023 - January 1, 2024
Responsible for image editing and creating promotional materials.
3D Artist at Airborn Studios
January 1, 2022 - January 1, 2023
3D environment and prop artist on an Unannounced project. Responsibilities included designing, modeling, sculpting, texturing, and implementing props into the game.
3D Artist at The LEGO Group
January 1, 2021 - January 1, 2022
Worked on 3D elements for games. Responsible for optimization and quality assurance of 3D assets.
3D Artist at Airborn Studios
January 1, 2020 - January 1, 2021
3D environment and prop artist on Betadwarf: Project F4E, a fantasy MOBA game. Responsibilities included designing, modeling, sculpting, texturing, and implementing props into the game.
3D Environment Artist at The Animation Workshop: Shout Out (NGO Commercial)
January 1, 2018 - January 1, 2018
Responsible for environment and prop design, modeling, texturing, set dressing, and compositing.
3D Environment Artist at The Animation Workshop: Postmouse
January 1, 2018 - January 1, 2020
3D puzzle platformer in Unreal Engine. Responsible for environment and prop design, modeling, texturing, optimization, and set dressing.

Education

Bachelor in Computer Graphic Arts at The Animation Workshop / The Drawing Academy (listed in resume)
January 1, 2016 - January 1, 2023
Classical Drawing Course at The Drawing Academy
January 1, 2016 - January 1, 2018
Multimedia Design at Erhvervskademiet Lillebælt
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment