Available to hire
I’m an end-to-end 3D graphic designer focused on creating character and asset pipelines for game development and advertising. I specialize in high-poly modeling, retopology, UV unwrapping, texturing, rigging, skinning, and animation.
I enjoy producing production-ready results—from sculpting and detailing to optimization and final animation—working across tools like Blender, ZBrush, Substance 3D Painter, and engine-ready workflows.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
3D Graphic Designer at Odd Quibit
January 1, 2024 - PresentCreating high-poly models, retopology, UV unwrapping, texturing, rigging, skinning, and animating characters and assets.
Freelance 3D Artist
January 1, 2022 - January 1, 2024Working on high-poly models, retopology, UV unwrapping, texturing, rendering, and animation for characters and game/advertising assets.
3D Artist at Mega Pixel Studio
January 1, 2019 - January 1, 2022Creating high-poly models, retopology, UV unwrapping, texturing, rigging, skinning, and animating characters and assets.
Jewelry 3D Modeler at Magdalena Schiele Jewelry
January 1, 2017 - January 1, 20173D modeling and sculpting for jewelry-related projects.
3D Archviz Modeler / 3D Artist at 3d-Archviz
January 1, 2017 - January 1, 2019Modeling, retopology, UV unwrapping, and texturing for archviz projects.
Education
at Academy of Fine Arts in Wrocław
January 1, 2012 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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