Game Developer specializing in gameplay, animation, and environment systems using Unity and Unreal Engine. I enjoy rapid prototyping, modular reusable frameworks, and performance-focused iteration across gameplay, UI, physics, audio, and VFX. I’ve shipped multiple Unity titles across WebGL, iOS, and Android, and built combat, networking, inventory, and live-service systems in Unreal Engine with C++ and Blueprints. I also lead engineering collaboration and emphasize code quality through testing, debugging, and profiling.

Mahsa Eskandari

Game Developer specializing in gameplay, animation, and environment systems using Unity and Unreal Engine. I enjoy rapid prototyping, modular reusable frameworks, and performance-focused iteration across gameplay, UI, physics, audio, and VFX. I’ve shipped multiple Unity titles across WebGL, iOS, and Android, and built combat, networking, inventory, and live-service systems in Unreal Engine with C++ and Blueprints. I also lead engineering collaboration and emphasize code quality through testing, debugging, and profiling.

Available to hire

Game Developer specializing in gameplay, animation, and environment systems using Unity and Unreal Engine. I enjoy rapid prototyping, modular reusable frameworks, and performance-focused iteration across gameplay, UI, physics, audio, and VFX.

I’ve shipped multiple Unity titles across WebGL, iOS, and Android, and built combat, networking, inventory, and live-service systems in Unreal Engine with C++ and Blueprints. I also lead engineering collaboration and emphasize code quality through testing, debugging, and profiling.

See more

Experience Level

Work Experience

Game Developer at Swordmonkey Studios
January 1, 2026 - Present
Developed core gameplay, UI, and player-facing systems through rapid prototyping, playtesting, and iteration with designers on a released multiplayer title. Architected a reusable AI bot framework and procedural obstacle and environment-variation systems to provide modular foundations for replayable, sandbox-oriented gameplay.
Senior Game Developer at Muslim Kids TV
September 1, 2024 - October 1, 2025
Served as sole developer for six shipped Unity games across WebGL, iOS, and Android, owning architecture, gameplay implementation, testing, optimization, and delivery. Integrated gameplay, animation, physics, UI, audio, and visual effects into cohesive playable experiences with designers and artists. Profiled physics and gameplay update loops, reducing CPU usage by 20% on mobile while preserving responsive player interactions.
Unreal Engine Programmer at Byzantian Interactive, Inc.
May 1, 2024 - August 1, 2024
Developed C++ and Blueprint combat mechanics, including network-replicated abilities using Unreal Engine’s Gameplay Ability System. Built modular inventory, equipment, weapon-customization, and player-interface systems; debugged gameplay-state, animation, UI, and multiplayer integration issues.
Technical Leader at Medrick Game Studio
January 1, 2023 - August 1, 2023
Led eight developers through five major live-game updates, coordinating engineering with design, art, QA, and production. Managed scope, risks, code quality, and delivery milestones while guiding team execution for ongoing releases.
Senior Game Developer at Medrick Game Studio
June 1, 2021 - January 1, 2023
Built gameplay and reusable live-service systems for mobile games, contributing to a 30% increase in player engagement through cross-functional iteration and post-release expansion.
Game Developer at Medrick Game Studio
August 1, 2020 - June 1, 2021
Developed gameplay and UI for shipped games and created an automated Unity testing framework to improve regression coverage and release stability.

Education

Graduate Coursework in Computer Science at University of Alberta
September 1, 2023 - May 1, 2024
Bachelor of Engineering in Computer Engineering at University of Tehran
September 1, 2017 - February 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet