3D artist focused on photorealistic rendering, CGI, and real-time content for product visualization and marketing. I translate concepts, CAD data, and art direction into polished visuals for offline and real-time production. I specialize in building accurate 3D assets, creating cinematic scene compositions, and delivering production-ready render passes and final marketing imagery. I collaborate with multidisciplinary teams, adapt to new workflows and AI-assisted tools, and maintain strong visual consistency across campaigns and interactive experiences.

Georgette Ana Luque Huacho

3D artist focused on photorealistic rendering, CGI, and real-time content for product visualization and marketing. I translate concepts, CAD data, and art direction into polished visuals for offline and real-time production. I specialize in building accurate 3D assets, creating cinematic scene compositions, and delivering production-ready render passes and final marketing imagery. I collaborate with multidisciplinary teams, adapt to new workflows and AI-assisted tools, and maintain strong visual consistency across campaigns and interactive experiences.

Available to hire

3D artist focused on photorealistic rendering, CGI, and real-time content for product visualization and marketing. I translate concepts, CAD data, and art direction into polished visuals for offline and real-time production.

I specialize in building accurate 3D assets, creating cinematic scene compositions, and delivering production-ready render passes and final marketing imagery. I collaborate with multidisciplinary teams, adapt to new workflows and AI-assisted tools, and maintain strong visual consistency across campaigns and interactive experiences.

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Work Experience

Lead 3D Rendering Artist (Marketing Illustration) at Maison Battat
January 1, 2025 - Present
Create photorealistic product renders, packaging visuals, and marketing assets for multiple platforms. Develop realistic materials, colors, and product finishes using Pantone color workflows. Develop and optimize 3D rendering workflows for high-quality visual production. Produce marketing visuals that contribute to increased e-commerce click-through rates (CTR). Evaluate and integrate emerging and AI-assisted technologies into production workflows while collaborating with international teams to maintain visual quality and consistency.
Creative & Visual Development Lead at Pixel Quest Studio
January 1, 2024 - December 31, 2024
Define visual language and brand identity across creative projects. Art-direct 2D/3D teams for asset creation and maintain visual consistency. Supervise graphic design and visual development for promotional and digital content. Create paintovers and visual guides to align production with art direction, while integrating emerging technologies into visual development workflows.
Educational Content Development Specialist at LaSalle College
January 1, 2024 - January 1, 2025
Specialize in development of educational content and visual guides/workflows for 3D modeling and image synthesis programs, including adoption of modern production approaches.
3D Modeling Team Lead at LaSalle College
January 1, 2023 - January 1, 2025
Lead educational content related to 3D modeling and support production of student projects and learning materials, ensuring quality and workflow consistency.
2D/3D Marketing Artist - MTX (Rainbow Six Siege) at Ubisoft Montréal
January 1, 2022 - December 31, 2023
Create marketing visuals and campaign imagery for Rainbow Six Siege MTX content. Develop cinematic compositions, character posing, lighting, and in-engine camera setups. Produce and optimize promotional assets for digital and multi-platform campaigns. Collaborate with marketing and art direction teams to maintain visual consistency.
2D/3D Marketing Artist at Pixi Studio
January 1, 2021 - December 31, 2022
Create CGI visualizations for product, vehicle, architectural, and interactive projects. Model, texture, and render assets from CAD data for promotional and interactive experiences. Develop camera compositions, lighting, and scene layouts for product visualization. Manage CAD conversion workflows for BRP interactive Build Your Own platform projects. Produce visual content for clients including BRP and Cirque du Soleil.
2D/3D Artist - Toy Sculpture at Make It Real LLC
January 1, 2020 - December 31, 2021
Translate 2D concepts into 3D toy sculptures while meeting functional and manufacturing constraints. Process and convert CAD files for figure sculpting and toy modeling. Create multi-view documentation to ensure production and manufacturing consistency. Collaborate with industrial design teams on aesthetics and manufacturing requirements.
Digital Design Instructor at LaSalle College
January 1, 2020 - Present
Teach 3D modeling, visual storytelling, scenography, visual language, and image production. Mentor and supervise 2D/3D projects involving characters, environments, and visual production. Develop curricula, visual guides, and workflows for 3D modeling and image synthesis tools. Coordinate the educational team and maintain content and production quality. Integrate emerging technologies and AI-assisted workflows into creative production.

Education

Certificate - Training - Intro to AI (Digital Imaging) at UQAC-NAD (Montréal)
January 1, 2020 - August 16, 2026
Professional Training - Keyframe Illustration for Production at CGMA (USA)
January 1, 2020 - August 16, 2026
Bachelor's Degree - Animation, 3D and Digital Design at UQAC-NAD (Montréal)
January 1, 2018 - August 16, 2026
AEC Diploma - 3D Modeling for Video Games at LaSalle College (Montréal)
January 1, 2018 - August 16, 2026
Certificate - Art History at Montréal University Certificate Program, Autonomous University of Barcelona (Spain)
January 1, 2018 - August 16, 2026
Certificate - Art Restoration at Baca Flor School of Fine Arts (Peru)
January 1, 2018 - August 16, 2026
Bachelor's Degree - Fine Arts at Baca Flor School of Fine Arts (Peru)
January 1, 2014 - August 16, 2026

Qualifications

Certificate - Intro to AI (Digital Imaging)
January 1, 2020 - August 16, 2026
Professional Training - Keyframe Illustration for Production (CGMA)
January 1, 2020 - August 16, 2026
Certificate - Art History
January 1, 2018 - August 16, 2026
Certificate - Art Restoration
January 1, 2018 - August 16, 2026

Industry Experience

Media & Entertainment, Education, Consumer Goods, Manufacturing, Gaming