Available to hire
I am a Junior 3D Artist specializing in hard-surface, character, and environment modeling for games and cinematic projects. I’m passionate about creating polished, visually compelling assets with strong form, detail, and presentation.
I focus on efficient, production-ready workflows—from high-to-low poly modeling, retopology, UV mapping, texturing (PBR/texture baking) and material creation to Unreal Engine 5 real-time rendering, lighting, and final presentation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Work Experience
Education
WSQ Specialist Diploma at WSQ Visual Graphics
January 11, 2030 - August 17, 2026WSQ Visual Graphics Diploma at WSQ Visual Graphics
January 11, 2030 - August 17, 2026 at 3dsense Media School, Singapore
January 11, 2030 - August 17, 2026 at 3dsense Media School, Singapore
January 1, 2023 - January 1, 2024WSQ specialist diploma at WSQ specialist diploma, Visual Graphics
January 1, 2024 - January 1, 2025WSQ specialist diploma at WSQ specialist diploma, Visual Graphics
January 1, 2025 - January 1, 2026 at Edecxel
January 1, 2022 - December 31, 2022Diploma at WSQ Specialist Diploma Visual Graphics (WSQ)
January 11, 2030 - August 17, 2026IGCSE at Edexcel
January 11, 2030 - August 17, 20263D Sense Media School at 3d sense Media School
January 11, 2030 - August 17, 2026WSQ Specialist Diploma at WSQ Visual Graphics (WSQ Visual Graphics Diploma)
January 11, 2030 - August 17, 2026Diploma at 3dsense Media School, Singapore
January 1, 2020 - January 1, 2023WSQ Specialist Diploma at WSQ Specialist Diploma (institution name not clearly provided)
January 11, 2030 - August 17, 2026IGCSE (mentioned) at IGCSE (institution name not clearly provided)
January 11, 2030 - August 17, 2026Specialist Diploma at WSQ Visual Graphics
January 11, 2030 - August 26, 2026Diploma at WSQ Visual Graphics
January 11, 2030 - August 26, 2026 at 3dsense Media School
January 11, 2030 - August 26, 2026Qualifications
WSQ Specialist Diploma - Visual Graphics
January 11, 2030 - August 17, 2026WSQ Visual Graphics Diploma
January 11, 2030 - August 17, 2026IGCSE Environment | The Difference Engine High-to-Low Poly Asset Modeling, Texturing, Baking, Lighting, and Real-Time Rendering
January 11, 2030 - August 17, 2026IGCSE
January 11, 2030 - August 17, 2026WSQ Specialist Diploma (Visual Graphics)
January 11, 2030 - August 17, 2026WSQ Specialist Diploma (Visual Graphics)
January 11, 2030 - August 17, 2026WSQ Specialist Diploma Visual Graphics
January 11, 2030 - August 17, 2026WSQ Visual Graphics Diploma
January 11, 2030 - August 17, 2026Edexcel IGCSE
January 11, 2030 - August 17, 2026Edexcel IGCSE Environment | The Difference Engine High-to-Low Poly Asset Modeling, Texturing, Baking, Lighting, and Real-Time Rendering (Tools: Maya, Marvelous Designer, ZBrush, Substance Painter, Marmoset, Unreal Engine 5)
January 11, 2030 - August 17, 2026WSQ Specialist Diploma (Visual Graphics)
January 11, 2030 - August 17, 2026W SQ Specialist Diploma (Visual Graphics) - IGCSE (Environment & The Difference Engine High-to-Low Poly Asset Modeling, Texturing, Baking, Lighting, Real-Time Rendering)
January 11, 2030 - August 17, 2026WSQ Specialist Diploma (mentioned)
January 11, 2030 - August 17, 2026GCSE / IGCSE (mentioned)
January 11, 2030 - August 17, 2026GCE/ICSE-related education (as listed: GCE/ICSE)
January 11, 2030 - August 26, 2026Industry Experience
Media & Entertainment, Education, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
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