Creative video editor and game capture artist with 8+ years producing high-performing marketing content for AAA games, advertising agencies, and entertainment brands. Experienced in creating cinematic trailers, social campaigns, gameplay capture, motion graphics, and creative variations for global releases. Passionate about combining strong storytelling with data-driven creativity, leveraging both traditional editing workflows and AI-assisted processes to produce engaging content that drives results across paid and organic social platforms.

Taylor Harvey Brigden

Creative video editor and game capture artist with 8+ years producing high-performing marketing content for AAA games, advertising agencies, and entertainment brands. Experienced in creating cinematic trailers, social campaigns, gameplay capture, motion graphics, and creative variations for global releases. Passionate about combining strong storytelling with data-driven creativity, leveraging both traditional editing workflows and AI-assisted processes to produce engaging content that drives results across paid and organic social platforms.

Available to hire

Creative video editor and game capture artist with 8+ years producing high-performing marketing content for AAA games, advertising agencies, and entertainment brands. Experienced in creating cinematic trailers, social campaigns, gameplay capture, motion graphics, and creative variations for global releases.

Passionate about combining strong storytelling with data-driven creativity, leveraging both traditional editing workflows and AI-assisted processes to produce engaging content that drives results across paid and organic social platforms.

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Work Experience

Freelance Video Editor and Game Capture Artist
December 20, 2024 - Present
Freelance video editor and game capture artist producing cinematic trailers, social media campaigns, gameplay capture, motion graphics, and creative variations for globally recognized titles including Fortnite, Fall Guys, and Dying Light 2. Combines strong storytelling with data-driven creative, using traditional editing techniques and AI-assisted workflows to create engaging content that captures attention and drives results.
Senior Video Editor - Onsite at The Focus Agency Group / Advertising agency
July 1, 2024 - December 20, 2024
Produced short-form, social-first video content for paid and organic campaigns across TikTok, YouTube, and Instagram. Shot and edited content for events, promotional campaigns, and branded content; optimized edits for engagement and platform performance. Developed and iterated short-form creative concepts to support campaign testing and scaling, collaborating with creative and marketing teams to align with audience targeting and objectives. Captured high-end in-game capture using a mix of in-engine tools and gameplay. Delivered high-quality edits with advanced colour grading and post-production workflows.
Senior Video Editor - Onsite / Hybrid at The Focus Agency Group / Advertising Agency
July 1, 2024 - December 20, 2024
Produced social-first short-form video content for paid and organic campaigns across TikTok, YouTube, and Instagram. Shot and edited event/promotional/banded content, developed concepts aligned to audience engagement goals, and captured high-end in-game footage using a mix of editing tools and gameplay. Worked directly with clients to align creative with objectives; iterated short-form creative for campaign testing and scaling; delivered advanced color grading and post-production workflows. Collaborated cross-functionally with creative and marketing teams.
Senior Video Editor - Hybrid at Techland / AAA Game Studio
March 20, 2024 - June 30, 2024
Produced marketing content for an AAA game studio including trailers, stills, and social media assets. Utilized Techland's proprietary C Engine to create high-quality scenes, stills, and animations for promotional materials. Managed and interpreted creative briefs to ensure alignment with project objectives and brand guidelines, conducting quality control reviews of in-game cosmetics and assets to maintain production standards. Collaborated with an international team and supported coverage across overseas work while working in Poland.
Senior Video Editor - Hybrid at Techland / AAAGameStudio
March 20, 2024 - June 30, 2024
Produced marketing content for an AAA game studio including trailers, stills, and social media assets. Utilized Techland’s proprietary C Engine to create high-quality scenes, stills, and animations for promotional materials. Interpreted creative briefs to align with project objectives and brand guidelines; performed quality control reviews of in-game cosmetics and assets to ensure productions met standards; collaborated with an international team to work across overseas coverage from Poland.
Video Editor - Remote at Media tonic / Epic Games
April 1, 2020 - December 1, 2020
Video editor producing promotional content for Fortnite and Fall Guys, including trailers, stills, marketing materials, and social media assets for the successful F2P launch. Leveraged Unreal Engine to create high-quality assets; organized, directed, and planned capture sessions for Fall Guys to ensure effective workflows under tight deadlines. Film live events in the UK and Los Angeles for promotional use; conducted quality control on in-game cosmetics and assets; supported senior editorial output by organizing footage, creating selects, and preparing rough edits. Performed basic color correction and sound design to meet technical specifications; created and localized assets for Bethesda titles; worked effectively in a fully remote role with global teams.
Lead Graphic Designer & Video Editor / Game Capture Production Director at Epic Games
January 1, 2018 - March 31, 2020
Produced marketing content for highly successful titles including Fortnite and Fall Guys, supporting trailers, stills, marketing materials, and social media content. Helped deliver capture and post workflows under tight deadlines. Directed and planned capture sessions for Fall Guys and ensured effective remote collaboration. Created assets for the Fall Guys free-to-play launch campaign and conceptualized and pitched video and image ideas for the Surgeon Simulator 2 launch. Supported senior video editor by organizing footage, creating selections, and preparing rough edits to enhance post-production workflows.
Video Editor - London at Bossa Studio / AA Game Studio
January 1, 2017 - March 31, 2020
Provided video editing for marketing content related to Surgeon Simulator 2, including video assets and supporting materials. Supported post-production workflows and helped ensure deliverables met technical requirements.
Video Editor - London at Bossa Studio / AAAGameStudio
January 1, 2017 - March 1, 2020
Produced video assets and editing support for marketing and promotional needs related to Surgeon Simulator 2, including campaign-oriented deliverables and creative support for brand/launch materials.

Education

BA (Hons) Media Production at University of Winchester
January 1, 2011 - January 1, 2011
BTEC Interactive Media at Chichester College
January 1, 2009 - January 1, 2011
BA (Honours) in Media Production at The University of Winchester
January 1, 2011 - January 1, 2014
BTEC Interactive Media at Chichester College
January 1, 2009 - January 1, 2011

Qualifications

BTEC Interactive Media
January 1, 2011 - August 17, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services