I’m Arina Glozman, a 3D modeler and texture artist focused on translating 2D concept art into polished, production-ready assets for animation, VR, and real-time environments. I’m currently building my work around strong UVs, PBR materials, and clean topology to keep visuals consistent and performance-friendly.
I’ve contributed across the pipeline—from VR environment design and weekly headset iteration with playtest feedback, to compositing CG and live-action plates in a fast-paced VFX/advertising setting. My senior thesis film, Alien Vacation, helped me sharpen my 3D modeling, texturing, and Unreal Engine integration skills, and it has been recognized through student awards and ASIFA Hollywood selection.
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