I’m Arina Glozman, a 3D modeler and texture artist focused on translating 2D concept art into polished, production-ready assets for animation, VR, and real-time environments. I’m currently building my work around strong UVs, PBR materials, and clean topology to keep visuals consistent and performance-friendly. I’ve contributed across the pipeline—from VR environment design and weekly headset iteration with playtest feedback, to compositing CG and live-action plates in a fast-paced VFX/advertising setting. My senior thesis film, Alien Vacation, helped me sharpen my 3D modeling, texturing, and Unreal Engine integration skills, and it has been recognized through student awards and ASIFA Hollywood selection.

ARINA GLOZMAN

I’m Arina Glozman, a 3D modeler and texture artist focused on translating 2D concept art into polished, production-ready assets for animation, VR, and real-time environments. I’m currently building my work around strong UVs, PBR materials, and clean topology to keep visuals consistent and performance-friendly. I’ve contributed across the pipeline—from VR environment design and weekly headset iteration with playtest feedback, to compositing CG and live-action plates in a fast-paced VFX/advertising setting. My senior thesis film, Alien Vacation, helped me sharpen my 3D modeling, texturing, and Unreal Engine integration skills, and it has been recognized through student awards and ASIFA Hollywood selection.

Available to hire

I’m Arina Glozman, a 3D modeler and texture artist focused on translating 2D concept art into polished, production-ready assets for animation, VR, and real-time environments. I’m currently building my work around strong UVs, PBR materials, and clean topology to keep visuals consistent and performance-friendly.

I’ve contributed across the pipeline—from VR environment design and weekly headset iteration with playtest feedback, to compositing CG and live-action plates in a fast-paced VFX/advertising setting. My senior thesis film, Alien Vacation, helped me sharpen my 3D modeling, texturing, and Unreal Engine integration skills, and it has been recognized through student awards and ASIFA Hollywood selection.

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Work Experience

VR Designer at Collidascope VR
March 1, 2025 - September 1, 2025
Designed and modeled photorealistic 3D assets and environments for an immersive VR experience, emphasizing clean topology and optimization for real-time rendering in Unity. Collaborated with a multidisciplinary team to balance performance and visual quality in VR spaces. Iterated on models and textures based on play-tester feedback through quick revisions for weekly in-headset checking sessions.
3D Modeler and Texture Artist at Alien Vacation (Senior Thesis Short Film)
February 1, 2025 - June 1, 2026
Modeled the interior and exterior of an alien spaceship in Maya and created 50+ supporting props while maintaining cohesive film aesthetics. Built UVs and authored materials/textures for the full short film using Adobe Substance Painter and Designer, translating the style from 2D concept art. Integrated assets into Unreal Engine and troubleshot lighting and rendering issues to support final visual quality.
Compositing Intern at Method Studios, Company 3
June 1, 2024 - August 1, 2024
Composited CG and live-action plates in Nuke in a fast-paced advertising production pipeline. Performed image cleanup, color correction, and green-screen keying on complex VFX shots. Maintained an asset library and organized shot versions to streamline production workflow.

Education

Bachelor of Science in Animation & VFX (Minor in Music) at Drexel University
January 1, 2022 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment