Available to hire
Multidisciplinary 3D artist with professional experience in 3D visualisation, CAD and reality capture, producing photorealistic renders and accurate spatial data for commercial projects. Skilled in Blender and Siemens Designcentre (NX), with a strong focus on hard-surface modelling, materials, and detailed visual presentation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
Production Technician at Scene3D
May 1, 2026 - PresentIndependently delivers commercial 3D scanning, photography and point-cloud surveys across the UK for offices, construction developments, hospitality venues, educational facilities and other client spaces. Operates professional reality-capture equipment (Leica BLK360, Leica RTC360, Matterport Pro2) to produce accurate spatial surveys and immersive virtual tours. Registers, aligns and processes point-cloud data using Leica Register360 Cyclone and Register360 BLK Edition, merging scan data and preparing registered projects and reports for onward production and delivery. Manages projects independently on-site, including equipment setup, travel logistics, client communication and real-time troubleshooting or amendments. Creates and edits video and photography content using Adobe Premiere Pro and Photoshop to support social media and company marketing.
3D Artist Intern at Siemens Digital Industries Software
February 1, 2025 - April 30, 2026Created high-quality 3D assets and product visualisations for internal projects, marketing materials and immersive technology applications. Worked extensively in Siemens Designcentre (NX), creating parametric models, modifying existing parts and assemblies, and applying materials in professional CAD workflows. Produced rendered visuals using Ray Traced Studio and Iray, developing lighting, materials and presentation for live and internal projects. Took projects from early concepts in Adobe Photoshop through 3D development to final rendered visuals. Participated in multidisciplinary project reviews, Designcentre/NX user testing and collaborative development meetings.
Games Artist at Bulldog Studios
August 1, 2024 - October 31, 2024Created promotional artwork for Disc-Go!, which was shortlisted for the TIGA Award for Best Social Game. Concepted and illustrated assets for the game's official Steam presence while working within an established visual style. Produced weekly concepts within a small development team, responding to feedback, stakeholder requirements and studio deadlines.
Education
BA (Hons) Concept Art for Games and Film at Staffordshire University
January 11, 2030 - August 17, 2026Qualifications
Industry Experience
Computers & Electronics, Gaming, Media & Entertainment, Real Estate & Construction, Education, Professional Services, Transportation & Logistics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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