I’m a creative, detail-oriented 3D artist focused on making game-ready assets, environments, and props that are optimized for real production pipelines. I enjoy building hard-surface weapon designs, realistic PBR textures, and Unreal Engine 5 scenes inspired by stylized themes, while ensuring quality, performance, and consistency across every deliverable.
Alongside 3D art, I’ve worked on video editing for marketing content using tools like Adobe Premiere Pro and After Effects. I’m comfortable collaborating with design teams, supporting deadlines, and bringing ideas from requirements to finished visuals—whether it’s product visualizations, promotional campaigns, or ongoing personal projects like post-apocalyptic weapon and diorama concepts.
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