Available to hire
Digital Modeler and sculptor specializing in organic and hard-surface asset creation, texturing, shading, and digital sculpting for film, games, key art, collectibles, 3D printing, and cinematics. Focused on high-detail character and creature work, including retopology/scan data workflows and concept/maquette creation for production.
Founder and principal character artist with a strong background across AAA marketing, MMO and sci-fi production pipelines, plus freelance creature and character modeling for studios worldwide. Experienced in UV mapping, blendshapes, look development, and collaboration from concept through final asset delivery.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Icelandic
Fluent
Danish
Intermediate
German
Intermediate
Work Experience
Lead Character Artist at Legion Studios
November 1, 2023 - November 1, 2024Lead character asset creation for a game production environment, covering high-quality modeling, sculpting, texturing/shading support, and integration within production workflows.
Creature Artist at RVX
October 1, 2023 - November 1, 2023Creature modeling and related character asset production for Star Atlas.
Senior 3D Artist at Star Atlas
February 1, 2022 - November 1, 2023Senior character/creature and asset production support for an AAA sci-fi MMO environment.
3D Asset Service Provider at PETROL Advertising
August 1, 2021 - March 1, 2024Provided 3D asset services for advertising/marketing production, focusing on high-quality character/asset creation suitable for key art and campaigns.
Senior Character Artist at Pax Dei
April 1, 2021 - July 1, 2021Character production for a medieval MMO, including modeling/sculpting and asset preparation aligned with game-ready requirements.
Senior Character Artist at Mainframe Industries
May 1, 2020 - February 1, 2022Senior character asset production for the MMO pipeline, supporting high-detail character/creature work for production use.
Lead 3D Artist at Teatime Games
August 1, 2018 - May 1, 2020Led 3D artist work on mobile AR avatars, including character creation and asset preparation for AR use.
3D Artist at Louis Vuitton
February 1, 2018 - April 1, 2018Short contract producing 3D art assets for luxury brand related work.
Guest Lecturer at Campus i12
January 1, 2018 - February 1, 2018Guest lecturing (short engagement) on relevant art/animation topics.
Freelance Game Marketing Artist at Unannounced Ubisoft Projects / Ubisoft
April 1, 2017 - April 1, 2019Game marketing key art and promotional asset creation supporting high-detail character/creature and marketing deliverables.
Freelance Character/Creature Modeller at Framestore
March 1, 2017 - April 1, 2017Freelance character/creature modeling and related production tasks for film/entertainment work.
Freelance Modeller, Texture and Shading Artist at Goodbye Kansas Entertainment Group
February 1, 2017 - April 1, 2017Character modeling with texture and shading support for film-related production.
Character Artist at Jonkoping Sweden / Blur Studio
November 1, 2016 - July 1, 2017Character modeling, texturing, and shading work as an independent contractor.
Freelance Digital Sculptor at Chronicle Collectibles
November 1, 2016 - April 1, 2020Character/creature sculpting for collectibles, including sculpt/asset creation suitable for detailed physical or high-resolution outputs.
Freelance Creature Modeller at Framestore
August 1, 2016 - September 1, 2016Freelance creature modeling supporting film marketing/production art tasks.
Founder/Art Director and Principal Character Artist at Ulfur Studio
March 1, 2016 - PresentDigital asset creation and leadership across character/creature pipelines including modeling, sculpting, texturing, shading, and look development for film, games, key art, collectibles, and 3D printing.
Modeller at Waterproof Studios
November 1, 2015 - May 1, 2016Film: Final Fantasy Kingslaive XV — creature, hard-surface and environment modeling.
Character Modeller/Texture and Shading Artist at Digital Dimension/Meduzarts
October 1, 2015 - April 1, 2020AAA high-resolution promotional key art production: high-detail character modeling, sculpting, texturing, and shading for major titles and promotional assets.
Freelance Modeller/Texture Artist at Bläck
September 1, 2015 - October 1, 2015AAA high-resolution promotional key art work: high-detail character and vehicle modeling/texturing.
Character Modeller/Texture Artist at Axis Animation
August 1, 2015 - September 1, 2015Creature/character modeling and texturing for AAA trailer/title deliverables (short contract).
Facial Modeller/Texture Artist at Painting Practice
May 1, 2015 - May 1, 2015Freelance facial modeling/texturing work (digital double style).
Hard-Surface Modeller at Waterproof Studios
May 1, 2015 - June 1, 2015TBA film/commercial and game-launch trailer support including hard-surface modeling and digital sculpting.
Freelance Creature Modeller/Texture Artist at Brewster Parsons / Axis Animation / Liquid Development (various)
April 1, 2015 - April 1, 2015Freelance creature modeling/texturing work tied to film/series production needs (including Chapman Brothers project).
Character Modeller/Texture and Hair Artist at Axis Animation
March 1, 2015 - April 1, 2015Character modeling/texturing/hair work for a AAA trailer/title.
Freelance Digital Sculptor and Concept Artist at Toyntoys.com (Imaginarium-Art)
March 1, 2015 - October 1, 2015Digitally sculpted collectible creatures/characters for Marvel/DC/Star Wars worlds; concept sculpting for an unreleased toy collectible line.
Freelance Modeller/Texture Artist at Plastic Wax Animation
February 1, 2015 - March 1, 2015Hard-surface modeling and texturing for trailer-related production.
Character Artist at Liquid Development
January 1, 2015 - February 1, 2015Worked on ID Software's Doom title as a hard-surface armor modeler.
Lead Modeller/Texture Artist at Brewster Parsons
November 1, 2014 - December 1, 2014Creature modeling and texturing for production work.
Creature Texture Artist at KOJO
September 1, 2014 - October 1, 2014Freelance creature texture work for '6 Miranda Drive' (2015).
Hard-Surface Modelling and Texturing (E3 trailer work) at Plastic Wax Animation
July 1, 2014 - July 1, 2014Hard-surface modeling and texturing for Dirty Bomb — E3 2015 trailer.
Freelance Creature Modeller/Texture Artist at RVX
April 1, 2014 - January 1, 2015Lead/creature modeling and texturing for Everest (2015) and additional shots.
Character Modeller/Texturer at Axis Animation
February 1, 2014 - April 1, 2014Character modeling/texturing for Crackdown E3 2014 cinematic trailer.
Modeller/Texture Artist at CAOZ Ltd.
February 1, 2013 - January 1, 2014Hard-surface modeling and texturing for CCP Games 'Eve Universe: Origins' cinematic trailer; contributed to main spaceship, space station and cloning pods.
Modeller at Alt.vfx
January 1, 2013 - February 1, 2013Freelance dinosaur modeling and sculpting.
3D Modelling / Concept / Texture / Shading (TV series) at Elias: The Little Rescue Boat (Animated TV Series)
January 1, 2013 - February 1, 2013Modeled/concept modeled, textured, shaded and lit; digital toy sculpting for 3D printing.
Modeller at Framestore Iceland
November 1, 2012 - February 1, 2013Modeling work on film '2 Guns' (2013).
Hard Surface Modeller and Texturer at Miðstræti
April 1, 2012 - June 1, 2012Hard-surface modeling/texturing work for short contract.
Modeller at Framestore Iceland
December 1, 2011 - March 1, 2012Pepsi kick in the mix photoreal human/digi double modeling; Gem 106 hamster creature modeling.
Freelance Modeller and Texture Artist at Various (Autodesk USA / Gradient FX LA / Trixter / Greenbrier Games)
July 1, 2010 - February 1, 2012Character art and high-detail sculpting including Hyperspace Madness, Identity Thief, facial scan/retopology and blendshape creation, and digital toy miniature sculpting.
Lead Modeller & Look Development Artist at CAOZ Ltd.
September 1, 2009 - July 1, 2011Fur and hair grooming and lead modeling for 'Thor Legends of Valhalla' (stereoscopic 3D feature). Included texturing/shading of assets and hair/fur grooming.
Lead Modeller & Texture Artist at Ettamogah Entertainment
January 1, 2009 - September 1, 2009Lead modeling/texture work on 'Little Larikkins' series 1.
Senior Modeller & Texture Artist at CAOZ Ltd.
December 1, 2005 - February 1, 2009Character/set/props modeling and texturing for 'Egill the Last Pagan', 'Thor' (iPhone video game), and 'Anna and the Moods' (short movie).
Education
Animation (Master Program) at Phoenix Atelier Master Program
January 1, 2005 - August 18, 2026Design & Fine Arts Programme at Reykjavik Technical College
January 11, 2030 - August 18, 2026 at Reykjavik School of Visual Art
January 11, 2030 - August 18, 2026Animation at SAE HQ Byron Bay, Australia
January 1, 2005 - August 18, 2026Qualifications
Advanced Diploma in Animation
January 11, 2030 - August 18, 2026Pixologic 'Invitation Only' Turntable Gallery Showcase
January 11, 2030 - August 18, 2026CGhub Editors Choice Award
January 11, 2030 - August 18, 2026VES Nominated for Outstanding Models in a Photoreal or Animated Project: Everest (2015)
January 1, 2015 - December 31, 2015Industry Experience
Media & Entertainment, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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