Digital Modeler and sculptor specializing in organic and hard-surface asset creation, texturing, shading, and digital sculpting for film, games, key art, collectibles, 3D printing, and cinematics. Focused on high-detail character and creature work, including retopology/scan data workflows and concept/maquette creation for production. Founder and principal character artist with a strong background across AAA marketing, MMO and sci-fi production pipelines, plus freelance creature and character modeling for studios worldwide. Experienced in UV mapping, blendshapes, look development, and collaboration from concept through final asset delivery.

Petur Arnorsson

Digital Modeler and sculptor specializing in organic and hard-surface asset creation, texturing, shading, and digital sculpting for film, games, key art, collectibles, 3D printing, and cinematics. Focused on high-detail character and creature work, including retopology/scan data workflows and concept/maquette creation for production. Founder and principal character artist with a strong background across AAA marketing, MMO and sci-fi production pipelines, plus freelance creature and character modeling for studios worldwide. Experienced in UV mapping, blendshapes, look development, and collaboration from concept through final asset delivery.

Available to hire

Digital Modeler and sculptor specializing in organic and hard-surface asset creation, texturing, shading, and digital sculpting for film, games, key art, collectibles, 3D printing, and cinematics. Focused on high-detail character and creature work, including retopology/scan data workflows and concept/maquette creation for production.

Founder and principal character artist with a strong background across AAA marketing, MMO and sci-fi production pipelines, plus freelance creature and character modeling for studios worldwide. Experienced in UV mapping, blendshapes, look development, and collaboration from concept through final asset delivery.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Icelandic
Fluent
Danish
Intermediate
German
Intermediate

Work Experience

Lead Character Artist at Legion Studios
November 1, 2023 - November 1, 2024
Lead character asset creation for a game production environment, covering high-quality modeling, sculpting, texturing/shading support, and integration within production workflows.
Creature Artist at RVX
October 1, 2023 - November 1, 2023
Creature modeling and related character asset production for Star Atlas.
Senior 3D Artist at Star Atlas
February 1, 2022 - November 1, 2023
Senior character/creature and asset production support for an AAA sci-fi MMO environment.
3D Asset Service Provider at PETROL Advertising
August 1, 2021 - March 1, 2024
Provided 3D asset services for advertising/marketing production, focusing on high-quality character/asset creation suitable for key art and campaigns.
Senior Character Artist at Pax Dei
April 1, 2021 - July 1, 2021
Character production for a medieval MMO, including modeling/sculpting and asset preparation aligned with game-ready requirements.
Senior Character Artist at Mainframe Industries
May 1, 2020 - February 1, 2022
Senior character asset production for the MMO pipeline, supporting high-detail character/creature work for production use.
Lead 3D Artist at Teatime Games
August 1, 2018 - May 1, 2020
Led 3D artist work on mobile AR avatars, including character creation and asset preparation for AR use.
3D Artist at Louis Vuitton
February 1, 2018 - April 1, 2018
Short contract producing 3D art assets for luxury brand related work.
Guest Lecturer at Campus i12
January 1, 2018 - February 1, 2018
Guest lecturing (short engagement) on relevant art/animation topics.
Freelance Game Marketing Artist at Unannounced Ubisoft Projects / Ubisoft
April 1, 2017 - April 1, 2019
Game marketing key art and promotional asset creation supporting high-detail character/creature and marketing deliverables.
Freelance Character/Creature Modeller at Framestore
March 1, 2017 - April 1, 2017
Freelance character/creature modeling and related production tasks for film/entertainment work.
Freelance Modeller, Texture and Shading Artist at Goodbye Kansas Entertainment Group
February 1, 2017 - April 1, 2017
Character modeling with texture and shading support for film-related production.
Character Artist at Jonkoping Sweden / Blur Studio
November 1, 2016 - July 1, 2017
Character modeling, texturing, and shading work as an independent contractor.
Freelance Digital Sculptor at Chronicle Collectibles
November 1, 2016 - April 1, 2020
Character/creature sculpting for collectibles, including sculpt/asset creation suitable for detailed physical or high-resolution outputs.
Freelance Creature Modeller at Framestore
August 1, 2016 - September 1, 2016
Freelance creature modeling supporting film marketing/production art tasks.
Founder/Art Director and Principal Character Artist at Ulfur Studio
March 1, 2016 - Present
Digital asset creation and leadership across character/creature pipelines including modeling, sculpting, texturing, shading, and look development for film, games, key art, collectibles, and 3D printing.
Modeller at Waterproof Studios
November 1, 2015 - May 1, 2016
Film: Final Fantasy Kingslaive XV — creature, hard-surface and environment modeling.
Character Modeller/Texture and Shading Artist at Digital Dimension/Meduzarts
October 1, 2015 - April 1, 2020
AAA high-resolution promotional key art production: high-detail character modeling, sculpting, texturing, and shading for major titles and promotional assets.
Freelance Modeller/Texture Artist at Bläck
September 1, 2015 - October 1, 2015
AAA high-resolution promotional key art work: high-detail character and vehicle modeling/texturing.
Character Modeller/Texture Artist at Axis Animation
August 1, 2015 - September 1, 2015
Creature/character modeling and texturing for AAA trailer/title deliverables (short contract).
Facial Modeller/Texture Artist at Painting Practice
May 1, 2015 - May 1, 2015
Freelance facial modeling/texturing work (digital double style).
Hard-Surface Modeller at Waterproof Studios
May 1, 2015 - June 1, 2015
TBA film/commercial and game-launch trailer support including hard-surface modeling and digital sculpting.
Freelance Creature Modeller/Texture Artist at Brewster Parsons / Axis Animation / Liquid Development (various)
April 1, 2015 - April 1, 2015
Freelance creature modeling/texturing work tied to film/series production needs (including Chapman Brothers project).
Character Modeller/Texture and Hair Artist at Axis Animation
March 1, 2015 - April 1, 2015
Character modeling/texturing/hair work for a AAA trailer/title.
Freelance Digital Sculptor and Concept Artist at Toyntoys.com (Imaginarium-Art)
March 1, 2015 - October 1, 2015
Digitally sculpted collectible creatures/characters for Marvel/DC/Star Wars worlds; concept sculpting for an unreleased toy collectible line.
Freelance Modeller/Texture Artist at Plastic Wax Animation
February 1, 2015 - March 1, 2015
Hard-surface modeling and texturing for trailer-related production.
Character Artist at Liquid Development
January 1, 2015 - February 1, 2015
Worked on ID Software's Doom title as a hard-surface armor modeler.
Lead Modeller/Texture Artist at Brewster Parsons
November 1, 2014 - December 1, 2014
Creature modeling and texturing for production work.
Creature Texture Artist at KOJO
September 1, 2014 - October 1, 2014
Freelance creature texture work for '6 Miranda Drive' (2015).
Hard-Surface Modelling and Texturing (E3 trailer work) at Plastic Wax Animation
July 1, 2014 - July 1, 2014
Hard-surface modeling and texturing for Dirty Bomb — E3 2015 trailer.
Freelance Creature Modeller/Texture Artist at RVX
April 1, 2014 - January 1, 2015
Lead/creature modeling and texturing for Everest (2015) and additional shots.
Character Modeller/Texturer at Axis Animation
February 1, 2014 - April 1, 2014
Character modeling/texturing for Crackdown E3 2014 cinematic trailer.
Modeller/Texture Artist at CAOZ Ltd.
February 1, 2013 - January 1, 2014
Hard-surface modeling and texturing for CCP Games 'Eve Universe: Origins' cinematic trailer; contributed to main spaceship, space station and cloning pods.
Modeller at Alt.vfx
January 1, 2013 - February 1, 2013
Freelance dinosaur modeling and sculpting.
3D Modelling / Concept / Texture / Shading (TV series) at Elias: The Little Rescue Boat (Animated TV Series)
January 1, 2013 - February 1, 2013
Modeled/concept modeled, textured, shaded and lit; digital toy sculpting for 3D printing.
Modeller at Framestore Iceland
November 1, 2012 - February 1, 2013
Modeling work on film '2 Guns' (2013).
Hard Surface Modeller and Texturer at Miðstræti
April 1, 2012 - June 1, 2012
Hard-surface modeling/texturing work for short contract.
Modeller at Framestore Iceland
December 1, 2011 - March 1, 2012
Pepsi kick in the mix photoreal human/digi double modeling; Gem 106 hamster creature modeling.
Freelance Modeller and Texture Artist at Various (Autodesk USA / Gradient FX LA / Trixter / Greenbrier Games)
July 1, 2010 - February 1, 2012
Character art and high-detail sculpting including Hyperspace Madness, Identity Thief, facial scan/retopology and blendshape creation, and digital toy miniature sculpting.
Lead Modeller & Look Development Artist at CAOZ Ltd.
September 1, 2009 - July 1, 2011
Fur and hair grooming and lead modeling for 'Thor Legends of Valhalla' (stereoscopic 3D feature). Included texturing/shading of assets and hair/fur grooming.
Lead Modeller & Texture Artist at Ettamogah Entertainment
January 1, 2009 - September 1, 2009
Lead modeling/texture work on 'Little Larikkins' series 1.
Senior Modeller & Texture Artist at CAOZ Ltd.
December 1, 2005 - February 1, 2009
Character/set/props modeling and texturing for 'Egill the Last Pagan', 'Thor' (iPhone video game), and 'Anna and the Moods' (short movie).

Education

Animation (Master Program) at Phoenix Atelier Master Program
January 1, 2005 - August 18, 2026
Design & Fine Arts Programme at Reykjavik Technical College
January 11, 2030 - August 18, 2026
at Reykjavik School of Visual Art
January 11, 2030 - August 18, 2026
Animation at SAE HQ Byron Bay, Australia
January 1, 2005 - August 18, 2026

Qualifications

Advanced Diploma in Animation
January 11, 2030 - August 18, 2026
Pixologic 'Invitation Only' Turntable Gallery Showcase
January 11, 2030 - August 18, 2026
CGhub Editors Choice Award
January 11, 2030 - August 18, 2026
VES Nominated for Outstanding Models in a Photoreal or Animated Project: Everest (2015)
January 1, 2015 - December 31, 2015

Industry Experience

Media & Entertainment, Gaming