Senior 3D Character Artist specializing in game-ready character production—high-poly sculpting, clean retopology, UVs, PBR texturing, and engine-ready optimization for Unity and Unreal Engine. With 20+ years of experience across feature films, animated series, games, and AR/VR, I lead pipelines, mentor artists, and deliver production-ready assets that reduce rework and meet real-time poly/LOD constraints.

BHUNESH KUMAR

Senior 3D Character Artist specializing in game-ready character production—high-poly sculpting, clean retopology, UVs, PBR texturing, and engine-ready optimization for Unity and Unreal Engine. With 20+ years of experience across feature films, animated series, games, and AR/VR, I lead pipelines, mentor artists, and deliver production-ready assets that reduce rework and meet real-time poly/LOD constraints.

Available to hire

Senior 3D Character Artist specializing in game-ready character production—high-poly sculpting, clean retopology, UVs, PBR texturing, and engine-ready optimization for Unity and Unreal Engine.

With 20+ years of experience across feature films, animated series, games, and AR/VR, I lead pipelines, mentor artists, and deliver production-ready assets that reduce rework and meet real-time poly/LOD constraints.

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Work Experience

Senior 3D Artist / Character Artist at Baron Tech (Pvt) Limited
October 1, 2025 - Present
Modeled, sculpted, and textured 80+ game-ready 3D characters, props and 5+ optimized environments for Unity workflows, delivering animation-ready topology to schedule. Optimized poly budgets, UVs and LODs for real-time performance and faster iteration. Standardized Substance 3D Painter PBR workflows to reduce material inconsistency and revision passes across the asset library.
Senior 3D Artist / Character Artist at Recruitlane
October 1, 2024 - August 1, 2025
Delivered 25+ stylized characters, props and environments for Unity and Unreal Engine pipelines, reducing integration issues at handoff. Converted high-poly sculpts into low-poly, real-time-ready assets with clean topology and UVs for improved engine performance. Standardized PBR workflows and asset naming conventions across distributed teams to cut pipeline errors and rework.
Senior 3D Artist / Character Artist at Tintash
September 1, 2021 - August 1, 2024
Produced 40+ game-ready characters and environments for multiple mobile and console game launches, maintaining 95% client satisfaction across concurrent projects. Mentored and supervised junior 3D artists to raise output quality to senior review standard. Introduced streamlined UV mapping and retopology workflows that reduced texturing rework across the team.
Senior 3D Artist / Character Artist at Tooryan Studio
January 1, 2020 - July 1, 2021
Delivered 30+ production-ready 3D assets for commercials and animated content broadcast across the GCC. Applied advanced lighting, shading and rendering in Redshift and Arnold to reduce post-production revision cycles; partnered with directors and clients for look development.
Lead 3D Modeler & Sculpting Artist at Waadi Animation
September 1, 2016 - January 1, 2019
Led the 3D modeling team on feature film and episodic production (3 Bahadur: Rise of the Warriors; Team Muhafiz), producing 50+ cinematic-quality characters. Increased director approval rate by enforcing consistent adherence to art direction and anatomy/reference standards and improved asset management pipeline to shorten delivery timelines.
Lead 3D Modeler at S4 Solutions
March 1, 2016 - September 1, 2016
Designed 15+ characters, environments and props for national advertising campaigns. Introduced standardized asset pipelines and naming conventions to reduce file-management errors across the studio.
Character Artist / Rigger (Contract) at Pixelbug
November 1, 2014 - January 1, 2015
Created rigged, real-time-compatible characters for AR/VR experiences and achieved seamless integration into Unity and Unreal Engine.
3D Generalist at NAS Films
January 1, 2014 - March 1, 2016
Developed high-poly and low-poly models for gaming and animation projects including organic characters, hard-surface props and sets. Performed quality reviews against technical specs to reduce downstream rework.
3D Character Artist, Freelance & Contract at Amaze Media Link; SKYSPIN; Final Act Animations; Hoola and others
January 1, 2010 - Present
Completed 20+ freelance projects with 95% client satisfaction and repeat business. Shipped animation-ready character and prop assets that accelerated delivery for independent film and game productions.
3D Character Artist, Freelance & Contract at Amaze Media Link / SKYSPIN / Final Act Animations / Hoola (and others)
January 1, 2010 - Present
Completed 20+ freelance projects with 95% client satisfaction and consistent repeat business. Shipped animation-ready character and prop assets that accelerated delivery for independent film and game productions.
Senior 3D Modeler / Supervisor at Sharpimage Animation
October 1, 2005 - October 1, 2014
Sculpted and modeled hundreds of characters, sets and props for TV series and national commercials over a nine-year tenure. Won Best 3D Artist award and trained/supervised junior modeling staff.
Senior 3D Modeler & Animator at Postamazers
January 1, 2004 - October 1, 2005
Built 3D models and animations for broadcast campaigns, improving rendering performance across concurrent projects.

Education

Bachelor of Fine Arts (BFA) in Multimedia at Indus Valley School of Art and Architecture (IVS), Karachi
January 1, 2003 - January 1, 2007
Diploma in Computer Graphics & 3D Modeling / Animation at Noor College of Professional Education, Karachi
January 1, 2002 - January 1, 2003
Bachelor of Fine Arts (BFA) in Multimedia at Indus Valley School of Art and Architecture (IVS), Karachi
January 1, 2003 - January 1, 2007
Diploma in Computer Graphics & 3D Modeling / Animation at Noor College of Professional Education, Karachi
January 1, 2002 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services