For the past 8 years I have been working on creating environments, props, materials and tools for AAA games and VDC. I’m a passionate CGI artist who constantly learns new skills to improve the work and the team’s efficiency. I focus on environment art and hard-surface asset production, as well as building production-ready workflows through tools (Unity C# and Blueprint) and optimization for different platforms including web streaming and VR.

Sebastian Rivera

For the past 8 years I have been working on creating environments, props, materials and tools for AAA games and VDC. I’m a passionate CGI artist who constantly learns new skills to improve the work and the team’s efficiency. I focus on environment art and hard-surface asset production, as well as building production-ready workflows through tools (Unity C# and Blueprint) and optimization for different platforms including web streaming and VR.

Available to hire

For the past 8 years I have been working on creating environments, props, materials and tools for AAA games and VDC. I’m a passionate CGI artist who constantly learns new skills to improve the work and the team’s efficiency.

I focus on environment art and hard-surface asset production, as well as building production-ready workflows through tools (Unity C# and Blueprint) and optimization for different platforms including web streaming and VR.

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Work Experience

VDC Specialist II at HNTB
January 1, 2025 - August 1, 2026
Unity shader creation including RGB mask blending, landscape, water, glass, and video support for billboards. Built Unity C# tools such as a random vehicle color tool, random traffic tool, and an auto cable connection tool between electricity pull boxes. Used AutoCAD data for generating roads and sidewalks. Created VR environments for virtual tours. Performed vehicle rigging and optimized levels; worked on making scenes run on the web using ZeroLight pixel streaming.
Environment Artist at PUBG Madison
June 1, 2020 - November 1, 2024
Created materials for landscapes including RGB mask blending, vertex paintable and vertex offset workflows to simulate fabric motion, decals, and water materials (rivers and lakes). Built environment assets such as trim sheets, modular building kits, and tiling textures. Developed Blueprint tools including auto cable connections between electricity pull boxes, a fence placing tool, and PCG-based auto forest and auto building tools.
HardSurface Artist at Ryzin Art
July 1, 2018 - May 1, 2020
Modeled weapons and vehicles in 3D and created related materials. Contributed environment and asset work across multiple published titles and projects.

Education

Bachelor in Video Game Design at Atlantic University College
February 1, 2013 - May 1, 2015
2 Years Video Game Art Program at Gnomon School Of Visual Effects
July 1, 2016 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment