Senior 3D post production generalist with 20+ years of experience across 3D, compositing, matchmoving, photogrammetry, and realtime workflows. I’ve led and contributed to end-to-end production for TVC, cinematic, and interactive experiences—solving complex shots efficiently across both in-house and on-set environments. My recent focus blends Unreal Engine development with production-ready lighting, materials, rendering, and asset creation. I enjoy building repeatable pipelines, templates, and methods that accelerate delivery for teams producing video, TVCs, AR/VR, and experiential work.

Trevor Coates

Senior 3D post production generalist with 20+ years of experience across 3D, compositing, matchmoving, photogrammetry, and realtime workflows. I’ve led and contributed to end-to-end production for TVC, cinematic, and interactive experiences—solving complex shots efficiently across both in-house and on-set environments. My recent focus blends Unreal Engine development with production-ready lighting, materials, rendering, and asset creation. I enjoy building repeatable pipelines, templates, and methods that accelerate delivery for teams producing video, TVCs, AR/VR, and experiential work.

Available to hire

Senior 3D post production generalist with 20+ years of experience across 3D, compositing, matchmoving, photogrammetry, and realtime workflows. I’ve led and contributed to end-to-end production for TVC, cinematic, and interactive experiences—solving complex shots efficiently across both in-house and on-set environments.

My recent focus blends Unreal Engine development with production-ready lighting, materials, rendering, and asset creation. I enjoy building repeatable pipelines, templates, and methods that accelerate delivery for teams producing video, TVCs, AR/VR, and experiential work.

See more

Work Experience

Oversee car modelling production; Develop surface material; Lighting; Rendering (Unreal Engine) at BYD experiential project development
May 1, 2026 - May 31, 2026
UE5 experiential work focused on car modelling production oversight, surface/material development, lighting, and rendering as part of Unreal Engine design development.
UE5 PCG / Experiential Project Development (Oversee car modelling, surfaces, lighting and rendering)
May 1, 2026 - May 31, 2026
Oversee car modelling production; develop surface materials; lighting and rendering for BYD experiential project. Additional Unreal Engine design development work.
Senior animation designer / Asset creation at Sistine Chapel Reverlations
February 1, 2026 - April 30, 2026
Unreal/real-time experience production responsibilities including senior animation design and asset creation for the Sistine Chapel Sydney experience.
Senior animation designer / Asset creation at Sistine Chapel Sydney
February 1, 2026 - April 30, 2026
Senior animation designer for the Sistine Chapel Revelations project. Responsibilities include asset creation and animation work for experiential/real-time content.
Professional Development (UE5) / Unreal Engine Development
June 1, 2024 - June 1, 2026
Skills development across Unreal Engine 5 workflows including Niagara fluid dynamics, Niagara particle systems, and UE5 procedural content creation (PCG). Developed UE5 motion graphics module skills through BYD experiential project development: oversaw car modelling production, developed surface materials, lighting, and rendering, supporting overall Unreal Engine design development.
Professional Development
June 1, 2024 - June 1, 2026
Skills development across UE5: Niagara fluid dynamics, Niagara particle systems, procedural content creation (PCG), and UE5 motion graphics module. (Experiential project delivery also noted separately below.)
Senior Lighting Artist (Freelance) at Grumpy Sailor
March 1, 2024 - April 30, 2024
Photogrammetry and modelling refinement; animate, light and render a realtime attractor for an Australian War Museum experience (UE5.2).
Senior Lighting Artist (Freelance) at Rotor Studios
January 1, 2024 - May 31, 2024
Developed/refined lighting templates for key interior shots; lit, rendered and composited spinner car shots; lit, rendered and composited various car scenes and animations.
3D photogrammetry / Motion template setup (After Effects) at VisualMonkey
January 1, 2023 - January 21, 2023
Captured and prepared 3D assets (Barangaroo House) and set up an After Effects animation template for the Barangaroo House delivery.
3D photogrammetry & model prep / AE animation template setup at VisualMonkey
January 1, 2023 - December 31, 2023
Shoot and prepare a 3D model of Barangaroo House; set up an After Effects animation template for the Barangaroo House.
Senior Compositor (Freelance) at Enigma2
January 1, 2023 - December 31, 2023
Composite and animate AI-generated facial replacements translating Spanish source performance to English. Developed a method of animating facial animation using FACS around Keen Tools 3D photogrammetry.
Senior Lighting Artist (Freelance) at Rotor Studios
January 1, 2021 - January 31, 2023
Developed/refined lighting templates for key interior shots; lit, rendered and composited spinner car shots; lit, rendered and composited various car shot scenes.
Photogrammetry / Model prep (multiple freelance projects)
January 1, 2020 - March 31, 2020
Completed various photogrammetry and 3D model preparation tasks across multiple productions including Stalker Dance Company, Apostle Digital (car photogrammetry for film Wyrmworld II), and Yakkazoo (photogrammetry of Badu Gili artwork for model prep).
Realtime/procedural development study (OpenUSD / Bifrost Graph) and UE rendering prep
January 1, 2020 - January 1, 2021
Studied Bifrost Graph in Maya and OpenUSD. Prepared a procedural model in OpenUSD (Victorian State Library – Latrobe Reading Room). Transferred OpenUSD to UE4.27 and performed alpha testing/assistance for development of a Bifrost PBR preview surface material. Rendered the Latrobe Reading Room from OpenUSD using UE4.27.
Photogrammetry and model prep (various projects)
January 1, 2020 - December 31, 2020
Shoot and prepare photogrammetry assets and model prep across multiple freelance projects including Stalker Dance Company (various locations and set photogrammetry), Apostle Digital (car photogrammetry and model prep for film Wyrmworld II), and Yakkazoo (photogrammetry of Badu Gili artwork model prep).
Time out for professional development (Bifrost Graph / OpenUSD / UE transfer / Bifrost material preview testing)
January 1, 2020 - July 1, 2021
Studied Bifrost Graph in Maya; studied OpenUSD; prepared a procedural model in OpenUSD (Victorian State Library – Latrobe Reading Room); transferred OpenUSD to UE4.27; alpha testing/assisting development of the Bifrost PBR preview surface material; rendered the Latrobe Reading Room from OpenUSD using UE4.27.
Head of Asset Creation (Contract) at Vantari VR
January 1, 2019 - December 31, 2020
VR preViz UE4.24; photogrammetry; 3D modelling/surfacing; scene building and set dressing.
Freelance / VFX & post production roles (multiple film/episodic titles) at Netflix / Independent / FuelVFX / Cutting Edge
January 1, 2009 - December 31, 2023
Contributed to VFX and post-production work across episodic and cinematic titles including Money Heist – Berlin (2023), The Girl Who Lived (2012), Captain America The First Avenger (2011), Mission Impossible Ghost Protocol (2011), and Accidents Happen (2009).
VFX/3D/Compositing credits (Independent / Film & Episodic) at Netflix / FuelVFX / Cutting Edge (as listed)
January 1, 2009 - December 31, 2023
Film/episodic and large-scale post/VFX credits including Netflix Money Heist - Berlin (2023), Independent: The Girl Who Lived (2012), FuelVFX: Captain America The First Avenger (2011), Mission Impossible Ghost Protocol (2011), and Cutting Edge: Accidents Happen (2009).

Education

Add your educational history here.

Qualifications

Industry Experience

Media & Entertainment, Software & Internet, Government, Education, Other