Hi! My name is Susan Dang and I’m a 2D/3D artist, animator, and game designer based in Melbourne. I’ve been in the industry for 10 years now and my main focus and specialisation has been 3d art, both character and environment art, and 3d animation.
I’ve created and optimised assets for games published on every major platform (PC, mobile, VR, Playstation, Switch, Xbox), starting in VR (Zero Latency) and learning mesh economy and optimisation as a core part of my workflow from the very beginning. I’ve worked in Mid, Senior and Lead roles at various companies since then, sometimes as the only artist.
I’ve been a part of multiple award winning projects including Wayward Strand (with Ghost Pattern, winning the Best Narrative Award at the Freeplay Independent Games Festival Awards), Lego Party! (with SMG Studios, winning ‘Best Family Game’ at the D.I.C.E. Awards) and Engineerium (with Zero Latency, winning ‘Best New Product’ in the Games and Devices category at the IAAPA Brass Ring Awards).
I am experienced with Blender, Unity, Unreal, Substance Painter, Maya, Clip Studio Paint, Godot and Zbrush.
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