Available to hire
I’m a game developer with 7+ years of professional experience building games in Unity and Unreal Engine. I focus on AAA-quality development, real-time multiplayer (.io/MMORPG), and scalable gameplay systems, with strong expertise in C# programming, software architecture, and optimization.
Skills
Experience Level
Language
English
Fluent
Urdu
Fluent
Work Experience
Unreal Engine Engineer at Jaut Informix
November 1, 2025 - PresentMultiplayer Unity Developer at VNL Entertainment Ltd.
March 1, 2023 - November 1, 2025Worked on a new multiplayer MMORPG. Implemented networked systems including networked AI using behavior trees, a networked chatting system, networked shooting, networked vehicles, and networked trading/crafting. Built persistence for inventory items and AI state using MySQL with Unity, so items and AI positions/health/status persist across logout/login. Developed a complex stackable inventory, integrated Addressables, and contributed to large-scale multiplayer gameplay systems. Used FishNet Pro, Google Play services, Plastic SCM, and team collaboration tools.
Game Developer at Funsol Technologies Pvt ltd.
August 1, 2021 - January 1, 2025Worked mainly on simulation and shooting games (single-player and mobile). Trained junior developers, helped debug and add features, and collaborated using GitHub and Plastic SCM. Gained experience with Android/iOS development, URP/HDRP level optimization, and PlayFab services (login, friends, items data, and player currency). Shipped multiple mobile games and improved mobile performance through architecture and OOP practices.
Unreal Engine Developer at Upwork
January 1, 2021 - PresentFreelance Unreal Engine work for clients including programming, animation, and cinematic cutscenes.
Unity Game Developer at Upwork
January 1, 2020 - PresentFreelance Unity game development for clients; responsibilities included game development and related programming tasks.
Unity Game Developer at Flash Game Studios
September 1, 2019 - June 1, 2023Worked on simulation and hyper-casual titles for a startup environment. Developed multiple games and contributed to systems across gameplay and features. Built a large battle-royale style project (Fortnite-like) for a final year project with extensive mechanics such as building/destruction, shooting, diving/gliding, portals, zombies/bots, team deathmatch, core destruction, inventory, health/shields, grenades and smoke/stun grenades, and custom terrain generation. Received awards for the demo and built core systems from scratch (later using some kits).
Education
BSCS at Sir Syed Case Institute of Technology, Islamabad
January 1, 2021 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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