I’m a 3D generalist with 10 years of experience in the attractions and realtime space, and for the last 3 years I’ve also served as an Art Director—balancing hands-on production with leading visual direction and quality. I’ve worked across prerendered and realtime workflows, including lookdev, modelling, materials, lighting, rendering, animation, and asset optimization. I’m particularly interested in collaborative, interdisciplinary approaches and values-led production. I enjoy building environments that work as intended experiences—where composition, materials, and spatial decisions matter—and I’m comfortable supporting pipelines through scene organization, style guides, and mentoring while staying production-focused.

Oliver Cole

I’m a 3D generalist with 10 years of experience in the attractions and realtime space, and for the last 3 years I’ve also served as an Art Director—balancing hands-on production with leading visual direction and quality. I’ve worked across prerendered and realtime workflows, including lookdev, modelling, materials, lighting, rendering, animation, and asset optimization. I’m particularly interested in collaborative, interdisciplinary approaches and values-led production. I enjoy building environments that work as intended experiences—where composition, materials, and spatial decisions matter—and I’m comfortable supporting pipelines through scene organization, style guides, and mentoring while staying production-focused.

Available to hire

I’m a 3D generalist with 10 years of experience in the attractions and realtime space, and for the last 3 years I’ve also served as an Art Director—balancing hands-on production with leading visual direction and quality. I’ve worked across prerendered and realtime workflows, including lookdev, modelling, materials, lighting, rendering, animation, and asset optimization.

I’m particularly interested in collaborative, interdisciplinary approaches and values-led production. I enjoy building environments that work as intended experiences—where composition, materials, and spatial decisions matter—and I’m comfortable supporting pipelines through scene organization, style guides, and mentoring while staying production-focused.

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Work Experience

Art Director at Holovis, Hinckley
July 1, 2021 - May 1, 2026
Overseeing visual direction and maintaining visual consistency between 14 different interactives. Integrating artwork and animations into multiple projects. Creating optimized realtime assets and establishing clear scene hierarchies for the software team, including interconnected and nested prefabs with tidy parent/child relationships to support pipeline efficiency and reuse.
3D Generalist at Holovis, Hinckley
July 1, 2015 - July 1, 2021
Created optimized brick and minifigure assets for a realistic realtime scene in a LEGO factory adventure tour and integrated them into Unity. Built a large-scale factory environment for the scene. Produced realistic tileable bridge assets and city blocks with background props (e.g., lampposts). Developed hero assets including VR gun-inspired modelling, created mobile-ready stylized characters, and produced armour sets and building blocks for minigames. Optimized CAD assets for Jaguar Land Rover simulators for realtime use and created realistic textures, plus optimized CAD buildings for VR/AR flythroughs and created particle effects across projects.

Education

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Qualifications

Industry Experience

Media & Entertainment, Gaming, Travel & Hospitality, Education

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