I’m a 3D generalist with 10 years of experience in the attractions and realtime space, and for the last 3 years I’ve also served as an Art Director—balancing hands-on production with leading visual direction and quality. I’ve worked across prerendered and realtime workflows, including lookdev, modelling, materials, lighting, rendering, animation, and asset optimization.
I’m particularly interested in collaborative, interdisciplinary approaches and values-led production. I enjoy building environments that work as intended experiences—where composition, materials, and spatial decisions matter—and I’m comfortable supporting pipelines through scene organization, style guides, and mentoring while staying production-focused.
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