Available to hire
I am a versatile 3D Designer with 5 years experience spanning pre-production R&D, high-end VFX, and game-ready asset pipelines for James Cameron’s future Avatar sequels at 880 Productions and feature films at Wētā FX. I work across both specialist and generalist roles including terrain, proxy assets, and hard-surface/organic modelling and texturing, with a strong eye for detail in my high-quality assets and strive for efficient pipelines.
I excel at collaboration, adaptability, and am comfortable taking creative and technical feedback from leads while delivering high-quality, reusable assets for downstream production needs.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Work Experience
Model & Texture Artist at 880 Productions
August 1, 2024 - July 1, 2026Executed R&D and Virtual Production assets to create environments for James Cameron’s future Avatar sequels. Modelled high- and low-poly assets, decimating complex geometry and creating engineering-efficient UV layouts. Interpreted 2D concept art into optimized, organic 3D assets balancing artistic direction with real-time performance limits. Created PBR materials and baked high-resolution details in Substance Painter to match reference imagery. Integrated procedural workflows via Houdini and Blender for terrain, structures, and foliage in Unreal Engine. Populated scenes in Unreal Engine using iterative landscape tools, water systems, and Niagara simulations. Communicated promptly with supervisors about technical issues to avoid production delays.
Terrain Artist at Wētā FX
October 1, 2022 - July 1, 2024Sculpted complex feature film terrains and contact geometry using advanced ZBrush projection techniques. Processed LiDAR scans and studio reference data into high-fidelity hero assets and optimized proxy assets depending on task specifications. Aligned geometry to shot plates and sculpted shot-specific assets. Delivered clean UV layouts to support downstream production teams. Collaborated across disciplines to resolve pipeline bugs, prepare review turntables, and iterate quickly based on director feedback.
Freelance 3D Artist (Unity) at Gravity One
May 1, 2022 - August 1, 2022Modelled, sculpted, and textured optimized, game-ready 3D assets for commercial use in Unity. Engineered reusable prefabs and asset packages to streamline future Unity development pipelines. Collaborated with supervisors through regular briefings to align asset creation with project requirements.
Freelance Logo Animator at Kinetica Urban Design
November 1, 2020 - PresentDeveloped storyboards and motion design treatments in close collaboration with the client. Delivered the final website logo animation using Adobe After Effects.
Video & Graphic Design Intern at Englo Learning
June 1, 2020 - PresentCreated and published a promotional website using Adobe After Effects. Trained incoming interns on internal website procedures and After Effects workflows.
Education
Master of Animation and Visualisation at UTS Animal Logic Academ y
January 1, 2021 - August 24, 2026Bachelor of Animation at Swinburne University of Technology
January 1, 2020 - August 24, 2026Qualifications
Industry Experience
Media & Entertainment, Gaming
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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