I am a gameplay programmer and Unreal Engine developer based in Sydney, Australia. I specialize in building gameplay systems, combat, movement, AI, UI, boss logic, cinematics, and multiplayer features. I have led the development of Spirit Brawl and am highly proficient in Unreal Engine Blueprints while actively transitioning into C++. I enjoy collaborating with teams, solving technical challenges, and creating polished gameplay experiences with strong game feel. My leadership experience as a team captain and student ambassador has strengthened my communication, coordination, adaptability, and problem-solving skills.

Samar Phuyal

I am a gameplay programmer and Unreal Engine developer based in Sydney, Australia. I specialize in building gameplay systems, combat, movement, AI, UI, boss logic, cinematics, and multiplayer features. I have led the development of Spirit Brawl and am highly proficient in Unreal Engine Blueprints while actively transitioning into C++. I enjoy collaborating with teams, solving technical challenges, and creating polished gameplay experiences with strong game feel. My leadership experience as a team captain and student ambassador has strengthened my communication, coordination, adaptability, and problem-solving skills.

Available to hire

I am a gameplay programmer and Unreal Engine developer based in Sydney, Australia. I specialize in building gameplay systems, combat, movement, AI, UI, boss logic, cinematics, and multiplayer features. I have led the development of Spirit Brawl and am highly proficient in Unreal Engine Blueprints while actively transitioning into C++.

I enjoy collaborating with teams, solving technical challenges, and creating polished gameplay experiences with strong game feel. My leadership experience as a team captain and student ambassador has strengthened my communication, coordination, adaptability, and problem-solving skills.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Freelance Unreal Engine Gameplay Programmer at Game Syndicate
April 1, 2026 - Present
Develop gameplay systems and features for a commercial Metroidvania project using Unreal Engine 5 and Blueprints. Implement player movement, combat mechanics, UI, and other gameplay systems while collaborating with the project director to deliver milestone-based features. Use Diversion version control to build modular, maintainable gameplay systems and contribute to optimization and polish.
Acting Grocery Manager / Team Captain at Coles Supermarkets
January 1, 2023 - Present
Oversee daily grocery operations, coordinate team activities, delegate tasks, and support smooth store operations. Developed strong leadership, communication, decision-making, and problem-solving skills in a fast-paced environment while managing operational responsibilities and pressure.

Education

Bachelor of Game Development / Design at Academy of Interactive Entertainment
January 1, 2022 - January 1, 2025
Bachelor of Game Development / Design at Academy of Interactive Technology
January 1, 2022 - January 1, 2025
Master in Business, Major in IT at University of Business and Social Sciences
January 1, 2025 - January 1, 2077

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Education