Available to hire
Game and technical artist focused on building real-time, customizable character animation systems. Works across design and engineering teams to deliver accessible gameplay experiences using UE5 and code-driven animation workflows.
Leads development efforts that improve performance and maintainability, creates detailed documentation, and collaborates cross-disciplinarily to meet production quality and throughput goals.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
Javanese
Advanced
Amharic
Advanced
Work Experience
Remote Technical Artist at Pangolla Inc
November 1, 2021 - May 31, 2022Collaborated with design and content teams to craft character inputs that dynamically interact with the environment. Wired player model animations to be modifiable in real time, enabling customizable animations and detailed motion. Built solutions addressing accessibility issues so a broader range of consumers could use and enjoy the product.
Implemented code-based animation systems in Unreal Engine 5 to support custom character actions. Continued learning and branched into adjacent development areas to improve the team’s ability to implement design decisions.
Remote Technical Artist at Experience Pangolla Inc
November 1, 2021 - May 31, 2022Collaborated with design and content teams to craft character inputs that dynamically interact with the environment. Wired player model animations to be modifiable in real time, enabling customizable animations and fine-grained detail. Designed accessibility-focused solutions to help a wider range of consumers experience the product. Implemented code-based animation systems in UE5 to support customizable character actions. Learned and branched into additional development areas to strengthen the team’s ability to implement design decisions.
Lead Game Developer at Blue Sprout Games LLC
May 1, 2021 - PresentOversaw cross-disciplinary teams to ensure quality and quantity of production goals. Produced detailed documentation to maintain structured development approaches across team members. Optimized code functionality to reduce loading times by over 50%. Restructured systems to better leverage new coding standards and engine features, significantly improving performance and readability.
Digit a l Media / Game Design (Published project - Zolaris) at University of Central Florida
January 1, 2021 - January 1, 2021Worked on and published a game (Zolaris) with a team of students, strengthening skills related to design, programming, scripting, art, and animation.
Digital Media / Game Design (Published student project) at University of Central Florida
January 1, 2021 - PresentWorked on and published a student team game, Zolaris, collaborating with other students to improve skills related to design, programming, scripting, art, and animation.
Education
Digital Media, Game Design (degree program, level not specified) at University of Central Florida
January 1, 2021 - December 31, 2021 at University of Central Florida, Digital Media, Game Design
January 1, 2021 - August 24, 2026 at University of Central Florida - Digital Media, Game Design
January 1, 2021 - January 1, 2021Qualifications
Google IT Support Professional Certificate
January 1, 2021 - August 24, 2026CompTIA A+
June 1, 2023 - August 24, 2026Google IT Support Professional Certificate
January 1, 2021 - August 24, 2026CompTIA A+
June 1, 2023 - August 24, 2026Google IT Support Professional Certificate
January 1, 2021 - August 24, 2026CompTIA A+ Certificate
June 1, 2023 - August 24, 2026Industry Experience
Gaming, Education, Computers & Electronics, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Orlando today.