Available to hire
I’m a B.Tech student at IIT Jodhpur focused on gameplay programming and XR/AR development, building interactive puzzle and simulation experiences across Unity, Unreal Engine 5, and Godot.
I enjoy designing systems that combine robust engineering (AI, combat/gameplay logic, physics interactions) with immersive player experiences—whether it’s VR telepresence with edge AI or mobile AR object placement with on-device perception.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Intermediate
Hindi
Advanced
Work Experience
XR Telepresence System Developer at Project AeroSense
May 1, 2026 - July 1, 2026Built an end-to-end edge-AI XR telepresence system combining Meta Quest 3, Unity, NVIDIA Jetson Orin NX, and RTSP video streaming. Implemented a Novel Wireframe View (NWV) to reconstruct remote objects as persistent world-space wireframe geometry in passthrough using spatial calibration and depth-based reconstruction. Added bidirectional XR interaction with calibrated head tracking and UDP communication to control a remote pan-tilt camera while maintaining spatial alignment. Created a real-time computer vision pipeline using YOLOv8, SAM2, and a unified AeroSenseNet for object detection, instance segmentation, and object-centric depth estimation.
Game Development Intern – Unity XR at Akiyam Solutions
February 1, 2026 - August 1, 2026Architected a modular Unity C# PuzzleBase framework using UnityEvent-driven completion chains to enable reusable puzzle mechanics and progression across interconnected levels. Engineered physics-based XR interactions including velocity-threshold throw detection, rotation-delta mechanical systems, proximity-triggered highlighting, and Rigidbody-based interactions via XR Interaction Toolkit. Built interactive puzzle systems such as a runtime RenderTexture CCTV pipeline, UV-based hidden object revelation, multi-bounce laser reflection mechanics, and ordered circuit-breaker interaction logic. Designed and greyboxed spatial layouts across multiple Unity environments, balancing puzzle progression, player navigation, environmental interaction, and VR comfort.
AR Placement System Developer at Project VisionAR
January 1, 2026 - April 1, 2026Developed an iOS mobile AR application using Unity AR Foundation and ARKit for real-time tracking, plane detection, object placement, and touch-based manipulation with physics interactions. Integrated Apple Vision and CoreML with an on-device YOLOv3-Tiny model for real-time object detection under mobile performance constraints.
Meditative Driving Experience Developer at Project Just Drive
December 1, 2025 - March 1, 2026Engineered a physics-driven vehicle controller featuring manual transmission, clutch engagement, gear shifting, engine braking, and interconnected steering, acceleration, and braking systems. Implemented fully rebindable input architecture with runtime control remapping and persistent bindings using Unity Input System across gameplay and UI states. Designed gameplay HUD/menu flow and created a procedural cosmic environment using particle systems and VFX to support a meditative gameplay experience.
Third-Person Melee Combat Game Developer at Project Vaelor
January 1, 2025 - December 31, 2025Developed a complete third-person melee combat game in Unreal Engine 5 using C++, integrating combat, enemy AI, procedural encounters, animation-driven gameplay, UI, audio, and game-state systems. Built a combo-based combat system with light/heavy attacks, attack chaining, directional hit reactions, invincibility frames, dodging, perfect-dodge punish mechanics, and continuous weapon box sweeps for reliable high-speed hit detection. Implemented a reactive utility-based Game AI architecture with combat perception, threat assessment, combat memory, dynamic action scoring, role-based behavior, and five distinct combat archetypes. Created a Combat Director and procedural encounter system managing attacker concurrency, combat pacing, role selection, combat budgets, randomized spawning, elite modifiers, and escalating encounter difficulty.
Inter-IIT Game Development (2D Action Platformer) Developer at Inter-IIT Game Development
January 1, 2025 - December 31, 2025Developed a 2D action platformer using Godot and GDScript, including player combat, enemy AI, traversal, inventory/consumables, and signal-driven puzzles. Built a multi-scene world architecture using finite state machines. Achieved the 4th highest technical score among 23 IITs for the Inter-IIT Tech Meet 14.0 problem statement.
Education
B.Tech. in Materials Engineering at Indian Institute of Technology, Jodhpur
January 1, 2024 - January 1, 2028Senior Secondary (CBSE) at GVN, Bhopal
January 1, 2023 - January 1, 2023Secondary (ICSE) at Mount Carmel School, Bhopal
January 1, 2021 - January 1, 2021Qualifications
Industry Experience
Gaming, Computers & Electronics, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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