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Gabriel Dochev

Available to hire

Passionate real-time architectural visualization (Arch Viz) artist specializing in Unreal Engine 5 (UE5), with 9+ years of hands-on experience across lighting, performance optimization, Blueprint scripting, and PBR…

About

Passionate real-time architectural visualization (Arch Viz) artist specializing in Unreal Engine 5 (UE5), with 9+ years of hands-on experience across lighting, performance optimization, Blueprint scripting, and PBR material creation. Skilled in Lumen, Nanite, and real-time rendering workflows, including VR/AR interactive visualization and procedural asset/material approaches.

Proven team leader who has scoped and delivered 10+ interactive experiences for Fortune 500 clients—from concept to real-time delivery—building streamlined pipelines that improve development speed and frame-rate stability.

  • 8 years' experience
  • Joined August 2026

Industry experience

  • Gaming
  • Real Estate & Construction
  • Software & Internet
  • Media & Entertainment

Work experience

Unreal Engine 5 Real-Time Experiences Specialist · RedvertexJul 2021 – Jan 2026 · 4 yrs 7 mos

Led a multidisciplinary team developing immersive VR, AR and interactive Arch Viz demos in Unreal Engine 5 from concept through real-time delivery. Owned project management end to end (scoping, scheduling, stakeholder alignment) and delivered on time and within budget. Built Blueprint-based pipelines for rapid prototyping and efficient UE5 project creation to shorten development cycles. Developed real-time lighting/rendering and asset-optimization workflows that improved frame-rate stability by 45%. Delivered 10+ interactive Arch Viz experiences for Fortune 500 clients and mentored team members on best practices and technical/project-management methodology.

VR Developer · VR CityJan 2019 – Jun 2021 · 2 yrs 6 mos

Headed development of immersive VR experiences, managing the full lifecycle from concept to execution. Directed design and 3D modeling of detailed real-time environments tailored for VR while balancing performance and user engagement. Designed and implemented VR-optimized UI to improve interaction and navigation. Managed initiatives focused on quality outcomes within set timelines and budgets.

Game Environment Artist & Lighting Specialist · Babo StudiosSep 2017 – Dec 2018 · 1 yr 4 mos

Created modular, optimized 3D environments and game assets in Unity and Unreal Engine 4. Handled level design and layout to optimize player experience and engagement. Implemented dynamic lighting, post-processing, and particle effects to improve visual fidelity and atmosphere. Used Adobe Substance 3D Painter to generate high-quality PBR textures from photo references.

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