Gabriel Dochev
Passionate real-time architectural visualization (Arch Viz) artist specializing in Unreal Engine 5 (UE5), with 9+ years of hands-on experience across lighting, performance optimization, Blueprint scripting, and PBR…
About
Passionate real-time architectural visualization (Arch Viz) artist specializing in Unreal Engine 5 (UE5), with 9+ years of hands-on experience across lighting, performance optimization, Blueprint scripting, and PBR material creation. Skilled in Lumen, Nanite, and real-time rendering workflows, including VR/AR interactive visualization and procedural asset/material approaches.
Proven team leader who has scoped and delivered 10+ interactive experiences for Fortune 500 clients—from concept to real-time delivery—building streamlined pipelines that improve development speed and frame-rate stability.
- 8 years' experience
- Joined August 2026
Industry experience
- Gaming
- Real Estate & Construction
- Software & Internet
- Media & Entertainment
Work experience
Led a multidisciplinary team developing immersive VR, AR and interactive Arch Viz demos in Unreal Engine 5 from concept through real-time delivery. Owned project management end to end (scoping, scheduling, stakeholder alignment) and delivered on time and within budget. Built Blueprint-based pipelines for rapid prototyping and efficient UE5 project creation to shorten development cycles. Developed real-time lighting/rendering and asset-optimization workflows that improved frame-rate stability by 45%. Delivered 10+ interactive Arch Viz experiences for Fortune 500 clients and mentored team members on best practices and technical/project-management methodology.
Headed development of immersive VR experiences, managing the full lifecycle from concept to execution. Directed design and 3D modeling of detailed real-time environments tailored for VR while balancing performance and user engagement. Designed and implemented VR-optimized UI to improve interaction and navigation. Managed initiatives focused on quality outcomes within set timelines and budgets.
Created modular, optimized 3D environments and game assets in Unity and Unreal Engine 4. Handled level design and layout to optimize player experience and engagement. Implemented dynamic lighting, post-processing, and particle effects to improve visual fidelity and atmosphere. Used Adobe Substance 3D Painter to generate high-quality PBR textures from photo references.
Hire Gabriel Dochev today
Post a job and invite Gabriel, or contact them directly. No hidden commission.


