3D Game Artist specializing in weapons, vehicles, props, and environments, with hands-on experience across the full art pipeline—modelling, sculpting, texturing, and real-time rendering. Co-founded a mobile game studio and owned end-to-end 3D asset production in collaboration with Voodoo. Seeking a full-time 3D Artist role in games or VFX, leveraging hard-surface modelling (low/high poly), ZBrush detailing, Substance Painter PBR workflows, and real-time lighting/VFX in Unreal Engine 5 and Unity.

NITHEESH MIDDELA

3D Game Artist specializing in weapons, vehicles, props, and environments, with hands-on experience across the full art pipeline—modelling, sculpting, texturing, and real-time rendering. Co-founded a mobile game studio and owned end-to-end 3D asset production in collaboration with Voodoo. Seeking a full-time 3D Artist role in games or VFX, leveraging hard-surface modelling (low/high poly), ZBrush detailing, Substance Painter PBR workflows, and real-time lighting/VFX in Unreal Engine 5 and Unity.

Available to hire

3D Game Artist specializing in weapons, vehicles, props, and environments, with hands-on experience across the full art pipeline—modelling, sculpting, texturing, and real-time rendering. Co-founded a mobile game studio and owned end-to-end 3D asset production in collaboration with Voodoo.

Seeking a full-time 3D Artist role in games or VFX, leveraging hard-surface modelling (low/high poly), ZBrush detailing, Substance Painter PBR workflows, and real-time lighting/VFX in Unreal Engine 5 and Unity.

See more

Work Experience

Co-Founder & 3D Artist at Akrini Studios
January 1, 2024 - June 30, 2026
Co-founded an independent mobile game studio and owned 3D modelling and texturing across 6 prototype concepts (tycoon, puzzle, and arcade genres) developed in collaboration with Voodoo. Produced hard-surface environment, prop, and vehicle assets including military structures and weaponry, modular railway systems, and EV charging infrastructure using Maya and Substance Painter. Contributed to level planning, progression systems, and in-engine lighting in Unity alongside the development team. Directed art production through prototype playtesting, and later pursued studio-level opportunities after prototypes did not clear publisher benchmarks.

Education

Master of Arts in Games at Teesside University, UK
September 1, 2022 - August 31, 2023
Bachelor of Fine Arts in Animation and Game Designing at Digiquest Academy (affiliated with JNAFAU University), Hyderabad
July 1, 2017 - August 31, 2021
Master of Arts in Games at Teesside University, UK
September 1, 2022 - August 31, 2023
Bachelor of Fine Arts in Animation and Game Designing at Digiquest Academy (affiliated with JNAFAU University), Hyderabad
July 1, 2017 - August 31, 2021
Master of Arts in Games at Teesside University
September 1, 2022 - August 31, 2023
Bachelor of Fine Arts in Animation and Game Designing at Digiquest Academy (affiliated with JNAFAU University), Hyderabad
July 1, 2017 - August 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment