Available to hire
Senior 3D Artist and Designer with 10+ years of experience creating photorealistic and stylised 3D work for advertising, AR/VR and real-time experiences. I work across the full 3D pipeline—from modelling and texturing to shading, lighting, rendering, animation and compositing—then implement assets in real-time workflows.
I build polished 3D visuals and interactive experiences from concept through final production, with a strong focus on optimisation and engine integration. Experienced delivering Lens Studio, Unity and Unreal-based AR/VR content, including game-ready characters and environments.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
3D AR Designer (L4) at Snap Inc. (Snapchat)
August 1, 2022 - July 1, 2026Designed and built user-facing AR experiences in Lens Studio, developing interactions/behaviours and real-time content from concept through implementation. Created game-ready characters, props and 3D assets in multiple styles, optimised for real-time engine requirements, and supported full pipeline work including modelling, rigging (skinning/blendshapes), UVs, texturing, animation and physics setup. Identified and resolved real-time performance and optimisation challenges while collaborating with cross-functional teams to align visual quality with technical constraints.
3D AR Designer (L4) at Snap Inc. (Snapchat) - London
August 1, 2022 - July 1, 2026Delivered real-time interactive experiences in Lens Studio with both creative and technical implementation. Created and optimised game-ready characters, props, and 3D assets for performance in real-time engines. Covered the full 3D pipeline including modeling, rigging (skinning/blendshapes), texturing/UVs, animation and physics setup. Turned concepts into functional AR experiences and resolved performance/optimisation challenges in real-time environments while collaborating with cross-functional teams.
Senior 3D Artist (Freelance) at Fundamental VR (London) (company name inferred from listed roles; exact company association not explicit)
March 1, 2022 - August 1, 2022Freelance senior 3D production work for VR and real-time applications, supporting end-to-end creation of 3D visuals and interactive content. Delivered optimised 3D assets and environment/character work for immersive experiences, including stills/animations and post-production outputs for digital campaigns.
Senior 3D Artist (Freelance) at Fundamental VR - London
March 1, 2022 - August 1, 2022Created VR/real-time content with end-to-end 3D production responsibilities, including modeling, texturing, rigging and animation. Produced immersive VR/AR visuals and assets aligned to technical requirements and performance constraints, including character- and environment-driven work.
Senior 3D Artist at Teooh Inc. (London) (company name inferred from listed roles; exact company association not explicit)
October 1, 2021 - March 1, 2022Senior 3D artist responsibilities across modelling, texturing, shading, lighting/rendering and animation/comp work for VR/AR and real-time deliverables. Produced optimised game-ready assets for interactive platforms, working with engine integration and performance considerations.
Senior 3D Artist at Teooh Inc. - London
October 1, 2021 - March 1, 2022Worked on real-time/immersive 3D projects across VR/AR workflows, producing and optimising assets and animations for interactive applications. Contributed to maintaining visual consistency while meeting engine integration and performance needs.
Senior 3D Artist at N2O (Maidenhead)
August 1, 2020 - October 1, 2021Delivered 3D assets and animations for interactive applications and marketing materials, including stills and motion content. Supported optimisation and real-time workflows, and contributed to concept-to-final production of VR/AR content.
Senior 3D Artist at N2O - Maidenhead
August 1, 2020 - October 1, 2021Developed characters, environments and props including modeling, texturing, rigging and animation. Supported VR/mobile VR asset optimisation and delivered production-ready content for engine integration.
3D Designer / 3D Artist at Parachute Studio (Newbury)
August 1, 2016 - August 1, 2020Worked across the 3D production pipeline delivering modelling, animation and visualisation projects. Produced characters/environments maintaining consistent style and quality and contributed to 360° and VFX/compositing workflows.
3D Designer / 3D Artist at Koffeecup - London
August 1, 2016 - August 1, 20203D Artist (Freelance) at Sliced Bread Animation (London) (company name inferred from listed roles; exact company association not explicit)
April 1, 2015 - August 1, 2015Freelance 3D production for animation/visualisation projects using Maya and V-Ray, including environment creation for 360° animated film and consistent character/environment design work.
3D Artist (Freelance) at Parachute Studio - Newbury
April 1, 2015 - August 1, 20153D Artist (Freelance) at Koffeecup (London) (company name inferred from listed roles; exact company association not explicit)
January 1, 2015 - March 1, 2015Freelance 3D art production across character/environment assets and motion graphics deliverables, supporting post-production workflows such as compositing and final output for marketing or film-related projects.
3D Artist (Freelance) at Sliced Bread Animation - London
January 1, 2015 - March 1, 2015Education
BA (Hons) Digital Animation Specialist at University of West London
January 1, 2009 - January 1, 2012ABC Diploma in 3D Modeling & Animation at Visual Effects Artist (institution name not specified)
January 1, 2012 - December 1, 2014Bachelor / Degree (institution name not specified) at University of the Arts London
January 1, 2008 - January 1, 2009BA (Hons) Digital Animation Specialist at University of West London
January 1, 2009 - January 1, 2012ABC Diploma in 3D Modelling & Animation at Visual Effects Artist (institution not specified)
October 1, 2012 - December 1, 2014Distinction (institution not specified) at University of the Arts London
January 1, 2008 - January 1, 2009Education (degree/qualification not fully specified) at institution not specified
January 11, 2030 - August 26, 2026Qualifications
ABC Diploma in 3D Modeling & Animation (Visual Effects Artist)
October 1, 2012 - December 1, 2014Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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