Sound designer based in Leeds, UK with eight years of hands-on audio production experience using industry-standard tools such as Ableton Live, Reaper, and Pro Tools. I deliver professional sound for games, film, and interactive media—covering sound design, dialogue editing, Foley, audio post-production, and mixing/mastering to enhance storytelling and gameplay. I’ve supported full end-to-end audio production pipelines (recording, editing, mixing, and mastering), created immersive audio experiences (including UI/interactive sounds and procedurally-driven elements), and collaborated with studios, directors, and creatives to meet broadcast and production standards. My portfolio includes game audio implementation, cinematic sound design, interactive audio systems, dialogue clean-up, Foley, and final mix work built in Unreal Engine, Wwise, and professional DAWs.

Nikhil Gupta

Sound designer based in Leeds, UK with eight years of hands-on audio production experience using industry-standard tools such as Ableton Live, Reaper, and Pro Tools. I deliver professional sound for games, film, and interactive media—covering sound design, dialogue editing, Foley, audio post-production, and mixing/mastering to enhance storytelling and gameplay. I’ve supported full end-to-end audio production pipelines (recording, editing, mixing, and mastering), created immersive audio experiences (including UI/interactive sounds and procedurally-driven elements), and collaborated with studios, directors, and creatives to meet broadcast and production standards. My portfolio includes game audio implementation, cinematic sound design, interactive audio systems, dialogue clean-up, Foley, and final mix work built in Unreal Engine, Wwise, and professional DAWs.

Available to hire

Sound designer based in Leeds, UK with eight years of hands-on audio production experience using industry-standard tools such as Ableton Live, Reaper, and Pro Tools. I deliver professional sound for games, film, and interactive media—covering sound design, dialogue editing, Foley, audio post-production, and mixing/mastering to enhance storytelling and gameplay.

I’ve supported full end-to-end audio production pipelines (recording, editing, mixing, and mastering), created immersive audio experiences (including UI/interactive sounds and procedurally-driven elements), and collaborated with studios, directors, and creatives to meet broadcast and production standards. My portfolio includes game audio implementation, cinematic sound design, interactive audio systems, dialogue clean-up, Foley, and final mix work built in Unreal Engine, Wwise, and professional DAWs.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Audio / Post-Production Assistant (Intern - TV post-production workflow) at Central Technical Operations – Intern via COM 18
January 1, 2024 - Present
Assisted and performed post-production tasks including voice-over recording, music and effects editing, and loudness metering for broadcast using Pro Tools. Supported directors and audio engineers producing daily TV content; prepared audio files, synced dialogue, and maintained production documentation. Gained hands-on experience in multi-camera TV environments and studio workflows, including participation in producing music titles for reality show content.
Park and Cafe Marshall
January 1, 2023 - Present
Operated and managed a cafe till and counter, serving food and assisting with kitchen needs. Earned recognition for outstanding performance and work ethic.
Audio Post-Production / Studio Engineer at Bar's n Beats Music Studio, Bengaluru, India
January 1, 2020 - July 1, 2023
Assisted in producing and editing voice-over and sound effects, preparing synced dialogue files, maintaining production documentation, and supporting editing/mixing tasks for daily TV content. Contributed to re-recording/cleanup, Foley, and final mix preparation under professional studio workflows.
Studio Engineer / Sound and Audio (Game Audio & Post-Production) at Bars n Beats Music Studio
January 1, 2020 - July 1, 2023
Managed end-to-end audio production pipelines including recording, editing, mixing, and mastering for artists at Bars n Beats. Handled audio pre-production and post-production for multiple music and dance events for Cornucopia Creations in Bengaluru, India. Performed tasks aligned to broadcast loudness standards and ensured consistent delivery of music post-production. Contributed as an arranger and supported music production for various artists. Worked on dialogue cleanup, Foley design, and final mixing for deliverables suitable for industry/broadcast requirements.
Sound Designer / Audio (Game Audio, Sound Design, Mixing) at Freelance
January 1, 2020 - July 1, 2023
Delivered game audio implementation, cinematic sound design, interactive audio, dialogue editing, Foley, and mixing using Unreal Engine and Wwise. Produced and finalized audio to broadcast loudness standards, designed UI sounds and stingers, and created theme/track audio for interactive quiz gameplay. Also supported AI-driven sound generation workflows and procedural audio concepts as part of sound design pipelines.
Studio Engineer / Audio Post-Production at Clown Media Services, Bengaluru
January 1, 2020 - July 31, 2023
Audio post-production and music production support including editing, mixing and post tasks across client projects, ensuring consistent loudness and delivery for music and event productions.
Park and Cafe Marshall
December 1, 2019 - Present
Assisted in daily cafe operations including counter/till management and customer service.
Studio Sound Engineer / Audio Post-Production Engineer at Bar's n Beats Music Studio, Bengaluru, India
December 1, 2018 - December 1, 2019
Managed end-to-end audio production workflows including recording, editing, mixing, and mastering for artists at Bar’s n Beats. Handled audio pre-production and post-production for multiple musical and dance events, received strong recommendations for delivering consistent top-tier audio post-production, and supported voice-over, dialogue clean-up, Foley, sound design, and final mixing aligned with broadcast loudness standards.
Cafe / Counter Operations (Customer Service) at Park and Cafe Marshall
December 1, 2018 - December 1, 2019
Operated and managed cafe till and counter, serving food and providing kitchen assistance. Recognized internally for customer communication and teamwork in a fast-paced environment, including being awarded team member of the year and team member of the month.
Audio Post-Production / Sound Engineer (Managed audio pipeline and events audio) at Bars n Beats Music Studio, Bengaluru, India / Clown Media Services, Bengaluru, India
December 1, 2018 - December 1, 2019
Managed end-to-end audio production pipelines including recording, editing, mixing, and mastering for artists. Handled audio pre-production and post-production for multiple music and dance events, coordinating deliverables and maintaining consistency in final outputs. Received recommendation for delivering top-tier audio post-production work and ensured audio files were prepared, synced, and documented for production workflows.
Sound Designer / Audio Professional (Sound Design & Post-Production) at B a r s n B e a t s Music Studio
December 1, 2018 - Present
Managed end-to-end audio production pipelines including recording, editing, mixing and mastering for artists at Bars n Beats. Managed audio pre-production and post-production for multiple music and dance events for Corunco pia Creations (Bengaluru). Delivered broadcast-loudness compliant dialogue cleanup, Foley design, and final mixing. Produced and arranged music for various artists and worked closely with musicians. Designed UI sounds and stingers, and composed a theme track for the quiz game “Qureka” (Google Play, India).
Audio Post-Production Intern at Central Technical Operations (via Com 18)
February 1, 2018 - November 1, 2018
Assisted and performed post-production tasks including voice-over recording (and related processing), music and effects editing, and loudness metering for broadcast using Pro Tools. Supported directors and audio engineers in producing daily TV content and gained multi-camera TV/studio workflow experience; prepared audio files, synced dialogue, and maintained production documentation.
Studio / Audio Post-Production (Intern – Broadcast Support & File Preparation) at Gravity Active Entertainment
February 1, 2018 - November 1, 2018
Provided support in fast-paced environments by assisting directors and audio engineers during daily TV content production. Prepared audio files, synced dialogue, and maintained production documentation. Gained hands-on experience in multi-camera TV environments and studio workflows, including participating in music title-track production for a reality show called MTV Dropout.
Audio Post-Production / Sound Engineer (Assistant & post-production tasks) at Gravity Active Entertainment, Leeds, UK / Park and Cafe Marshall
February 1, 2018 - November 1, 2018
Operated and managed a cafe counter environment at Park and Cafe Marshall while demonstrating strong customer communication and teamwork in a fast-paced setting. Awarded team member of the year and maintained work ethic and performance recognized via letters of recommendation for outstanding performance and work ethics.
Audio Post-Production & Mixing / Music Producer (Multiple Projects) at Bars n Beats (and related productions)
February 1, 2018 - November 1, 2018
Provided audio recording/editing/mixing/mastering services across freelancing and professional projects, including interactive and cinematic audio deliverables and broadcast-ready mixes.

Education

B.S c. Visual Communication at Guru Harkrishan Public School
May 1, 2008 - May 1, 2009
M.Sc. Sound and Music for Interactive Games at Leeds Beckett University
August 1, 2014 - August 1, 2017
St. Teresa’s convent school at Theirs a convent school
February 1, 2018 - August 26, 2026
Leeds Beckett University (Masters period) at Leeds Beckett University, Leeds
September 1, 2023 - February 1, 2025
B.S c. at Guru Harkrishan Public School
May 1, 2008 - May 1, 2009
M.S c. at Leeds Beckett University
August 1, 2014 - August 1, 2017
M.S c. at Leeds Beckett University
September 1, 2023 - February 1, 2025
B.S c. Visual Communication at Guru Harkrishan Public School
January 11, 2030 - August 26, 2026
M.S c. Sound and Music for Interactive Games at Leeds Beckett University
September 1, 2023 - February 1, 2025
M.Sc. Sound and Music for Interactive Games at Leeds Beckett University, Leeds, UK
September 1, 2023 - February 1, 2025
B.Sc. Visual Communication at Guru Harkrishan Public School, Haryana, India
May 1, 2018 - May 1, 2011
B.Sc. Visual Communication at Leeds Beckett University, Leeds, UK
May 1, 2010 - May 1, 2011
XII Grade (Major: Sound Engineering) at Guru Harkrishan Public School, Haryana, India
May 1, 2008 - May 1, 2009

Qualifications

Degree X II (major: Sound Engineering)
May 1, 2010 - May 1, 2011
Wise 101/201 (additional workshops in spatial and procedural audio during masters at Leeds School of Arts, Leeds Beckett University, Leeds)
January 1, 2019 - August 26, 2026
Letter(s) of Recommendation (not dated)
January 11, 2030 - August 26, 2026
Wise 101/201
January 1, 2025 - August 26, 2026
Grade XII
February 1, 2018 - November 1, 2018
Grade X
May 1, 2008 - May 1, 2009
Wisey 101 / 20 (workshop)
January 1, 2025 - August 26, 2026

Industry Experience

Media & Entertainment, Gaming, Education