Sound designer based in Leeds, UK with eight years of hands-on audio production experience using industry-standard tools such as Ableton Live, Reaper, and Pro Tools. I deliver professional sound for games, film, and interactive media—covering sound design, dialogue editing, Foley, audio post-production, and mixing/mastering to enhance storytelling and gameplay.
I’ve supported full end-to-end audio production pipelines (recording, editing, mixing, and mastering), created immersive audio experiences (including UI/interactive sounds and procedurally-driven elements), and collaborated with studios, directors, and creatives to meet broadcast and production standards. My portfolio includes game audio implementation, cinematic sound design, interactive audio systems, dialogue clean-up, Foley, and final mix work built in Unreal Engine, Wwise, and professional DAWs.
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