Available to hire
I am a 3D Generalist and Environment Artist specializing in modeling, texturing, and visualization for games, VR, education, industrial products, aviation, and real-time experiences. I create optimized, production-ready assets with clean topology, efficient UVs, PBR materials, and strong visual clarity.
Skills
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Expert
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Work Experience
3D Generalist at Systran INC.
November 1, 2023 - July 1, 2025Contributed to ZSpace and PEALs interactive education projects by creating optimized 3D assets for real-time learning environments. Developed models and textures for oil and gas and water-related products using real equipment references. Integrated assets into multimedia and interactive pipelines, created technical animations for client demonstrations, and performed quality control and troubleshooting on models, textures, and animations.
Freelance 3D Generalist / 3D Environment Artist at Miller Creative, Inc.
February 1, 2023 - March 1, 2024Created exterior textures for United Airlines air taxi, eVTOL, and commercial aircraft, including liveries, decals, panel lines, and material definitions for real-time visualization. Developed clean UVs and consistent texel density for complex curved aircraft surfaces. Built interior environment assets for Newark Liberty International Airport, including props, signage, and set dressing, and converted aviation design materials into optimized, game-ready assets.
Freelance 3D Generalist at Urban Mountain Media LLC
February 1, 2023 - December 1, 2024Created industrial props, including switchboards, heaters, network devices, and interior assets, from real-world photo references. Converted complex CAD files into optimized, game-ready assets with clean topology and efficient UVs. Built optimized 3D environments with PBR materials and procedural textures for real-time rendering, delivering assets through direct client communication and iterative feedback.
Freelance 3D Weapon Artist at CGO Gaming
June 1, 2022 - February 1, 2023Modeled and textured 12 science-fiction weapon assets using a complete high-to-low polygon workflow with clean topology and efficient UVs. Designed weapon silhouettes and functional details to improve readability and visual impact in small-screen gameplay. Collaborated with designers to iterate on shapes, proportions, and visual clarity based on gameplay feedback.
Art Lead / VR Environment Artist at Novelty Squad
August 1, 2021 - February 1, 2022Led art direction for a VR horror game, defining the visual style, color palette, and atmosphere. Created concept sketches, mood boards, and level layout drafts for eerie interior environments. Modeled and textured stylized VR environments, including a library, foyer, art gallery, hallway, and kitchen, with a focus on silhouette clarity, controlled lighting, and environmental storytelling. Collaborated with designers and programmers to integrate interactive objects, lighting triggers, and event-based scares.
Education
Bachelor of Fine Arts (BFA) in Interactive Design / Game Development; Minor in Concept Design for Animation & Games at Savannah College of Art and Design (SCAD)
January 1, 2018 - March 1, 2022Qualifications
Industry Experience
Education, Energy & Utilities, Gaming, Transportation & Logistics, Media & Entertainment, Manufacturing
Skills
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Expert
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