Available to hire
Multidisciplinary Real-Time Artist, Technical Artist, and professional trainer with over a decade of experience across games, interactive experiences, and visualization. Combines strong creative direction with technical problem-solving and has led teams, mentored artists, and trained production professionals.
Continuously explores emerging technologies and AI-driven workflows to expand creative possibilities, with deep experience in real-time environments, lighting, materials/shaders, FX, VFX integration, asset optimization, and real-time cinematic rendering/pipelines.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Unreal Engine Trainer | 3D MAX / CAD-to-Unreal workflows at Weatherford (Corporate Training)
January 1, 2026 - PresentDelivered real-time visualization and interactive production training. Taught 3ds Max/CAD-to-Unreal workflows including asset prep, materials, lighting, optimization, blueprints, and interactive setup. Provided hands-on technical guidance and troubleshooting for trainees focused on real-time product visualization and pixel-streaming workflows.
Freelance Real-Time & Technical Art (Unreal Engine / Unity)
January 1, 2024 - January 1, 2026Worked across terrain/world layout, scene composition, and set dressing for long-running real-time environment and cinematic output. Developed real-time materials/shaders, VFX and weather/environmental effects, integrated visuals, and optimized for real-time performance with lighting, rendering, and baking/outreach of lightmaps and real-time cinematic presentation.
Freelance / Contract 3D Generalist / Technical Artist at MLC 3D Generalist
November 1, 2022 - December 1, 2023Contributed to multiple Unity and Unreal-based projects focused on lighting/VFX, camera animation, look development, cinematography, post-processing, rendering, and compositing.
3D Artist (Shader/Environment/Cinematics) at Renault
October 1, 2022 - November 1, 2022Created shader building, rendering, landscape/environment work, camera setup, cinematography, post-processing, and foliage/retopo workflows. Worked with CAD files and supported motions/graphics for Unreal Engine 5 pipelines.
Technical Art Director (Environment/VFX/Lighting) at Freelance / Studio (as referenced)
June 1, 2021 - October 1, 2022Directed technical art for game production including shader building, water/fluid effects, lighting, rendering, blueprints, landscape and environment art, level design support, set up for cameras, cinematic capture, post-processing, motion capture/facial animation support, and foliage. Mentored fellow 3D artists and helped manage production pipeline and deadlines.
3D Artist (Unreal Engine 4)
January 1, 2021 - March 1, 2021Shader building, VFX, and UI graphic work for a game experience. Optimized assets and textures (including baking-lightmaps and improving draw calls/performance).
3D Generalist at Game projects (Unreal Engine 4)
January 1, 2021 - May 1, 2021Worked on shader building, VFX, UI/UX graphics, and asset/texture optimization. Implemented and optimized real-time environment elements and supported game cinematics workflows.
Freelance / Motion Graphics Visual Artist at Freelance CG/Visual Art work
January 1, 2018 - January 1, 2023Created motion graphics, storyboarding, branding, and visual production for projects associated with cultural and media organizations (as referenced). Produced visuals including glitch-media themed work and campaign assets.
Motion Graphics & FX Artist at U Digital Pvt. Ltd.
January 1, 2018 - January 1, 2019Produced motion graphics and VFX for film/series/brands including rotoscoping, chroma keying, compositing, editing, and rendering.
Creative Art Lead at Rasjhrien Entertainment
January 1, 2016 - January 1, 2017Led animation production including storyboarding, visual development, motion graphics, compositing, and rendering for multiple deliverables.
Senior Real-Time Environment & Technical Artist (Unreal Engine Trainer) at Aashka Shah Noble
January 1, 2016 - January 1, 2026Lead real-time environment and technical art work and provide Unreal Engine training for real-time visualization and interactive production. Handles 3D workflow, asset preparation, materials/shaders, lighting, optimization, blueprints, foliage, and post-processing. Supports real-time cinematic pipelines, product visualization, AR/VR experiences, and troubleshooting for teams (hands-on guidance, debugging, and technical walkthroughs).
Creative Head at Mad Midas Films
January 1, 2013 - January 1, 2016Supervised creative teams across visual development, storyboarding, character/background art, motion graphics, and production of trailers/posters. Supported post-production workflows.
Fashion Designer & Stylist (Full-time) at P A S A I S H A
January 1, 2011 - December 1, 2013Planned and managed production research, created mood boards and themes, developed textures and garment design concepts, and handled 2D/3D styling work. Managed store operations and supported sales, exhibitions, and customer interactions.
Education
at School of Visual Effects (as referenced in certificates)
January 1, 2017 - January 1, 2018 at College of Art & Design (as referenced in certificate)
January 1, 2017 - January 1, 2018Diploma at National Institute of Fashion Technology (NIFT), Mumbai
January 1, 2014 - January 1, 2015Diploma at National Institute of Fashion Technology (NIFT), Mumbai
January 1, 2011 - January 1, 2013Bachelor of Commerce (B.Com) at Narsee Monjee College of Commerce and Economics, Mumbai
January 1, 2010 - January 1, 2014Qualifications
Certificate, Texturing & Shading (as referenced)
January 1, 2017 - January 1, 2018Certificate, Pattern Making (as referenced)
January 1, 2017 - January 1, 2018Industry Experience
Gaming, Media & Entertainment, Education, Professional Services, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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