Available to hire
3D Generalist and technical game/visual artist with experience delivering high-fidelity interior/exterior architectural visualizations, real-time Unreal Engine experiences, VR environments, and interactive apps. Skilled in full production pipelines from modeling and texturing to lighting, optimization, and automation scripting.
Known for building optimized real-time scenes (including VR targets), creating dynamic environment prototypes, and delivering polished assets and CG ads for clients. Also works on AI-related voiceover QA and motion graphics campaigns, mentoring junior students and ensuring technical accuracy across deliverables.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Arabic
Fluent
English
Advanced
Work Experience
AI Training Specialist (Contractor) at Outlier & Various Platforms
January 1, 2025 - PresentRecorded and audited high-fidelity voiceovers by systematically evaluating multiple AI model outputs to mitigate hallucinations and enforce accuracy standards. Focused on correcting technical defects in audio files and ensuring consistent quality across generated results.
Intern (Focus: Motion Graphics) at Focus Media Group
August 1, 2023 - November 1, 2023Delivered high-quality motion graphics for an advertising campaign for three major international corporations, managing the pipeline from concept to final render.
Freelancing 3D Generalist
February 1, 2020 - PresentDesigned and rendered high-fidelity interior and exterior architectural visualizations for diverse clients and brands. Modeled, textured, and animated CGI advertisements for luxury real estate developers; engineered interactive Unreal Engine applications to enable real-time architectural walkthroughs that improved client engagement.
Developed interactive VR environments and game assets for indie studios throughout the production pipeline. Optimized detailed PCVR environments for Meta Quest 3, maintaining 90+ FPS on mid-range hardware by aggressively managing draw calls and material complexity.
Prototyped dynamic 3D environments in Unity using greyboxing workflows to validate gameplay flow, scale, and spatial foundations before final art passes. Wrote custom Python scripts to automate complex Unreal Engine material configuration tasks, reducing manual setup time. Mentored junior students via private tutoring to improve technical understanding and academic performance.
Education
Professional Diploma at Game Development Academy, Information Technology Institute - ITI (Smart Village Branch)
October 1, 2025 - September 1, 2026Bachelor's Degree of Arts in Design and Visual Communication, 3D Animation at American University of Madaba - AUM
January 1, 2021 - July 1, 2024Qualifications
Industry Experience
Education, Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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