I’m a detail-oriented digital media and 3D environment artist with a BFA from SCAD, focused on creating high-quality real-time experiences in Unreal Engine. I build modular environments and assets, handle modeling/texturing/lighting, and implement interactive systems using Blueprint visual scripting. I also bring a strong technical and problem-solving background from hands-on experience in aircraft engine maintenance, along with past roles in web, photo/database management, and retail operations. I enjoy combining artistic craft with practical engineering thinking to deliver polished, optimized results for interactive media.

Steven Grgach

I’m a detail-oriented digital media and 3D environment artist with a BFA from SCAD, focused on creating high-quality real-time experiences in Unreal Engine. I build modular environments and assets, handle modeling/texturing/lighting, and implement interactive systems using Blueprint visual scripting. I also bring a strong technical and problem-solving background from hands-on experience in aircraft engine maintenance, along with past roles in web, photo/database management, and retail operations. I enjoy combining artistic craft with practical engineering thinking to deliver polished, optimized results for interactive media.

Available to hire

I’m a detail-oriented digital media and 3D environment artist with a BFA from SCAD, focused on creating high-quality real-time experiences in Unreal Engine. I build modular environments and assets, handle modeling/texturing/lighting, and implement interactive systems using Blueprint visual scripting.

I also bring a strong technical and problem-solving background from hands-on experience in aircraft engine maintenance, along with past roles in web, photo/database management, and retail operations. I enjoy combining artistic craft with practical engineering thinking to deliver polished, optimized results for interactive media.

See more

Work Experience

Manager at I Heart CBD
January 1, 2019 - November 14, 2022
Managed retail operations including scheduling/coordination, inventory control, employee training, and customer education. Provided hands-on guidance and operational support to ensure consistent service and product availability.
Graphic Designer / Web Designer / Video Editor at Cambium Studios
January 1, 2004 - January 1, 2006
Designed graphics and concept artwork, edited television programming, and built/maintained websites. Produced multimedia content and created Flash ActionScript applications, supporting both creative and technical production workflows.
Photo Editor / Database / Web Designer / Sales at King Street Photo
January 1, 2000 - January 1, 2003
Restored damaged photographs and edited commercial product photography. Maintained the company website, managed customer databases, and supported customers with photography products. Assisted with day-to-day customer and production needs.
Turboprop Mechanic at United States Air Force
May 6, 1998 - November 14, 2000
Built, diagnosed, repaired, and tested T56 turboprop engines while working with Air Force maintenance teams and Raytheon contractors. Performed hands-on maintenance tasks, ensured engine readiness through systematic checks, and collaborated in a fast-paced operational environment.

Education

Bachelor of Fine Arts in Digital Media at Savannah College of Art and Design (SCAD)
January 1, 2022 - June 1, 2026
Aerospace Propulsion Journeyman at Community College of The Air Force
January 1, 1998 - October 1, 1998

Qualifications

SCADamp: Step Up
January 11, 2030 - August 28, 2026
SCADamp: Get Ready
January 11, 2030 - August 28, 2026
SCADamp: Deliver
January 11, 2030 - August 28, 2026
SCADamp: Break Through
January 11, 2030 - August 28, 2026
SCADamp Essentials Certificate
January 11, 2030 - August 28, 2026

Industry Experience

Media & Entertainment, Gaming, Retail, Government, Education, Software & Internet