I’m a 3D Artist and Technical Artist with 8+ years of experience producing production-ready assets for product visualization, VFX, advertising, and real-time workflows. I specialize in hard-surface modeling, look development, PBR texturing, cinematic and real-time lighting, and optimizing assets for efficient rendering in pipelines like Unreal Engine, Arnold, and V-Ray.
I enjoy working across the full art-to-engine workflow—creating clean, accurate models (including work driven by photogrammetry), building reliable material libraries, and automating repetitive tasks with Python/MEL to improve turnaround time. From apparel assets and feature film props to modular Unreal environments and previsualization, my focus is always consistent quality, clean technical execution, and smooth collaboration with production teams.
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