I’m a 3D Artist and Technical Artist with 8+ years of experience producing production-ready assets for product visualization, VFX, advertising, and real-time workflows. I specialize in hard-surface modeling, look development, PBR texturing, cinematic and real-time lighting, and optimizing assets for efficient rendering in pipelines like Unreal Engine, Arnold, and V-Ray. I enjoy working across the full art-to-engine workflow—creating clean, accurate models (including work driven by photogrammetry), building reliable material libraries, and automating repetitive tasks with Python/MEL to improve turnaround time. From apparel assets and feature film props to modular Unreal environments and previsualization, my focus is always consistent quality, clean technical execution, and smooth collaboration with production teams.

Ramanjula Chari Munaganti

I’m a 3D Artist and Technical Artist with 8+ years of experience producing production-ready assets for product visualization, VFX, advertising, and real-time workflows. I specialize in hard-surface modeling, look development, PBR texturing, cinematic and real-time lighting, and optimizing assets for efficient rendering in pipelines like Unreal Engine, Arnold, and V-Ray. I enjoy working across the full art-to-engine workflow—creating clean, accurate models (including work driven by photogrammetry), building reliable material libraries, and automating repetitive tasks with Python/MEL to improve turnaround time. From apparel assets and feature film props to modular Unreal environments and previsualization, my focus is always consistent quality, clean technical execution, and smooth collaboration with production teams.

Available to hire

I’m a 3D Artist and Technical Artist with 8+ years of experience producing production-ready assets for product visualization, VFX, advertising, and real-time workflows. I specialize in hard-surface modeling, look development, PBR texturing, cinematic and real-time lighting, and optimizing assets for efficient rendering in pipelines like Unreal Engine, Arnold, and V-Ray.

I enjoy working across the full art-to-engine workflow—creating clean, accurate models (including work driven by photogrammetry), building reliable material libraries, and automating repetitive tasks with Python/MEL to improve turnaround time. From apparel assets and feature film props to modular Unreal environments and previsualization, my focus is always consistent quality, clean technical execution, and smooth collaboration with production teams.

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Work Experience

Technical Artist | 3D Generalist at Freelance (Remote)
January 1, 2026 - Present
Created production-ready apparel assets (including IPL jerseys and pants) for commercial advertising. Developed props and production-ready assets for feature film projects and delivered hard-surface and product visualization assets for freelance clients. Built shaders/materials and optimized assets for both rendering and real-time workflows. Automated repetitive production tasks through scripting and workflow improvements, ensuring consistent quality and efficiency across deliveries.
Technical Artist | 3D Generalist | Freelancer (Remote)
January 1, 2026 - Present
Created production-ready apparel assets including IP jerseys and pants for commercial advertising. Developed props and production-ready assets for feature film projects. Produced hard-surface models and product visualization assets for freelance clients. Automated repetitive production tasks using scripting and workflow improvements. Built shaders and optimized assets for rendering and real-time workflows.
3D Artist at Amazon, Hyderabad, India
December 1, 2019 - December 1, 2025
Produced high-quality product models and textures for visualization and production workflows. Developed accurate assets from photogrammetry scans while maintaining clean topology and optimized geometry. Built and managed material libraries for consistent look development across projects. Automated repetitive tasks using Python/MEL scripts to improve asset production efficiency, and collaborated with teams to ensure high-quality renders, asset consistency, and timely delivery.
3D Artist at Amazon
December 1, 2019 - December 1, 2025
Created high-quality product models and textures for visualization and production workflows. Developed accurate assets from photogrammetry scans while maintaining clean topology and optimized geometry. Built and managed material libraries to keep look development consistent across projects. Automated repetitive production tasks using Python/MEL scripts to improve asset production efficiency. Collaborated with teams to deliver high-quality renders with consistent asset appearance and on-time project delivery.
Previz & 3D Generalist (Freelance) at Freelance
August 1, 2019 - November 1, 2019
Worked on previsualization workflows using iClone and Character Creator. Assisted with character setup, animation testing, and cinematic scene development. Supported motion capture workflows using a Perception Neuron suit and helped with real-time cinematic and character production tasks.
Preview & 3D Generalist | Freelance
August 1, 2019 - November 1, 2019
Worked on previsualization workflows using iClone and Character Creator. Assisted with character setup, animation testing, and cinematic scene development. Supported character animation and simulation workflows connected to Perception Neuron motion capture cleanup and real-time cinematic character production tasks.
3D Generalist at Mandelbrot Creative Studios, Hyderabad, India
August 1, 2018 - July 1, 2019
Handled set dressing, shading, rigging, lighting, and rendering for CGI-based projects. Created and optimized 3D assets while maintaining high visual quality and production standards. Assisted in technical tests, look development, and render optimization workflows, and supported interns by training them on production pipelines and asset creation practices. Collaborated with artists and supervisors to meet project requirements within deadlines.
3D Generalist at Mandelbrot Creative Studios
August 1, 2018 - July 1, 2019
Handled set dressing, shading, rigging, lighting, and rendering for CG-based projects. Created and optimized 3D assets while maintaining high visual quality and production standards. Assisted in technical tests, look development, and render optimization workflows. Trained and guided new interns on production pipelines and asset creation workflows. Collaborated with artists and supervisors to meet project requirements within deadlines.
3D Modelling Artist at Multitude 9FX, Hyderabad, India
June 1, 2017 - May 1, 2018
Created large-scale VFX environments and assets using Autodesk Maya for film production. Managed modeling, UV mapping, texturing, shading, and rendering workflows for CGI assets. Developed realistic materials and rendered assets using V-Ray and Clarisse workflows, ensuring visual consistency and production quality across projects.
3D Modeling Artist at Multitude 9FX
June 1, 2017 - May 1, 2018
Created large-scale VFX environments and assets using Autodesk Maya for film production. Managed modeling, UV mapping, texturing, shading, and rendering workflows for CG assets. Produced realistic materials and rendered assets using V-Ray workflows. Worked closely with teams to maintain visual consistency and production quality across projects.
3D Modelling Artist & Level Designer at Samudra Software Solutions, Hyderabad, India
January 1, 2017 - February 1, 2017
Worked on a 3D mobile game project focused on environment creation and level design in Unity. Created and optimized real-time 3D models and assets for mobile performance. Assisted with scene setup, asset placement, and gameplay environment development.
3D Modeling Artist & Level Designer at Samudra Software Solutions
January 1, 2017 - February 1, 2017
Worked on a 3D mobile game project focused on environment creation and level design in Unity. Created and optimized 3D models and assets for real-time mobile game performance. Assisted with scene setup, asset placement, and gameplay environment development.

Education

B.A. in VFX at Arena Animation
January 1, 2013 - January 1, 2016
B.A. in VFX at ARENA ANIMATION
January 1, 2013 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Retail, Professional Services, Manufacturing