I’m Saurik Sharma, a 3D artist who specializes in environment design and high-quality PBR texturing, with a strong focus on turning creative concepts into game-ready assets. I enjoy building end-to-end pipelines—sculpting, retopology, UVs, texture baking, lighting, and final rendering—while keeping performance and production quality in balance.
I’m also hands-on with animation and rigging, and I like working across disciplines in real production teams. From setting up rigs and keyframe animations to creating VFX-like particle/shader effects and UI-aligned interactive elements, I bring a practical, detail-oriented approach using tools like Blender, Substance 3D Painter/Designer, Autodesk Maya, and Unreal Engine/Unity.
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