I’m Saurik Sharma, a 3D artist who specializes in environment design and high-quality PBR texturing, with a strong focus on turning creative concepts into game-ready assets. I enjoy building end-to-end pipelines—sculpting, retopology, UVs, texture baking, lighting, and final rendering—while keeping performance and production quality in balance. I’m also hands-on with animation and rigging, and I like working across disciplines in real production teams. From setting up rigs and keyframe animations to creating VFX-like particle/shader effects and UI-aligned interactive elements, I bring a practical, detail-oriented approach using tools like Blender, Substance 3D Painter/Designer, Autodesk Maya, and Unreal Engine/Unity.

Saurik Sharma

I’m Saurik Sharma, a 3D artist who specializes in environment design and high-quality PBR texturing, with a strong focus on turning creative concepts into game-ready assets. I enjoy building end-to-end pipelines—sculpting, retopology, UVs, texture baking, lighting, and final rendering—while keeping performance and production quality in balance. I’m also hands-on with animation and rigging, and I like working across disciplines in real production teams. From setting up rigs and keyframe animations to creating VFX-like particle/shader effects and UI-aligned interactive elements, I bring a practical, detail-oriented approach using tools like Blender, Substance 3D Painter/Designer, Autodesk Maya, and Unreal Engine/Unity.

Available to hire

I’m Saurik Sharma, a 3D artist who specializes in environment design and high-quality PBR texturing, with a strong focus on turning creative concepts into game-ready assets. I enjoy building end-to-end pipelines—sculpting, retopology, UVs, texture baking, lighting, and final rendering—while keeping performance and production quality in balance.

I’m also hands-on with animation and rigging, and I like working across disciplines in real production teams. From setting up rigs and keyframe animations to creating VFX-like particle/shader effects and UI-aligned interactive elements, I bring a practical, detail-oriented approach using tools like Blender, Substance 3D Painter/Designer, Autodesk Maya, and Unreal Engine/Unity.

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Work Experience

Senior 3D Artist (Freelance) at Tink Team
May 1, 2026 - Present
Led freelance 3D environment and character art work, covering seamless PBR texturing, prop modeling, environment design, character design, rigging, and animations. Worked across full asset creation pipelines to deliver engine-ready results aligned with creative direction and production needs. Focused on producing high-quality visuals suitable for real-time workflows, supporting both art quality and efficiency throughout the process.
Senior 3D Artist (Freelance) at Tink Team London, United Kingdom
May 1, 2026 - Present
Handled senior-level 3D asset creation for environment design, character design, rigging, and animations. Focused on seamless PBR texturing and prop/prototype modeling, delivering game-ready assets aligned with production needs. Worked with a production-oriented pipeline to ensure consistent quality and integration readiness.
3D Artist (Freelance Self-Employed) at Freelance
February 1, 2023 - February 1, 2026
Created and optimized 3D assets/props and animations from concept to engine-ready delivery, including game UI elements such as menus, HUDs, icons, and interactive components aligned with gameplay flow. Worked on a variety of deliverables including creative weapon (rifle) reload animation sets, stylized humanoid character sculpts, weaponized cargo/vehicles, spaceships, and VFX/particle animations. Used Maya, Blender, Substance 3D Painter/Designer, Unity, and related production tools to produce game-ready meshes, UVs, textures, and real-time shading outputs.
3D Artist (Freelance / Self-Employed)
February 1, 2023 - February 1, 2026
Created, optimized, and implemented 3D assets/props and animations from concept to engine-ready delivery, including game UI elements such as menus, HUDs, icons, and interactive components aligned with gameplay flow. Experience covered procedural and stylized asset work, advanced rigging, VFX (particles/shaders), AR/VR asset creation, hard-surface and organic modeling, high-poly sculpting, retopology, UV unwrapping, PBR texturing workflow, and normal map baking. Worked on field tasks including creative weapons with reload animations, stylized humanoid 3D sculptures, weaponized cargo/vehicles, spaceships, and particle/VFX animations. Tools included Blender, Maya, Substance 3D Painter/Designer, Unity, Unreal Engine (3D game art), and mobile/VR-focused tools as needed.
3D Game Artis t at Mitoc hondria Studios FZE Dubai
August 1, 2021 - December 1, 2022
Created, optimized, and implemented 3D game assets for production pipelines. Worked within the studio’s art and animation needs, including asset preparation for real-time use, and supported character and VFX workflows for mobile game production.
3D Game Art / 3D Game Artist at Mitoc h on dria Studios FZ E Dubai, United Arab Emirates
August 1, 2021 - December 1, 2022
Created and optimized game-ready 3D visuals and animations, participating in production of combat-focused animations. Built character rigs, produced custom keyframe animations in Autodesk Maya, and created performance-friendly particle effects such as shattering glass and breaking wall effects for mobile games.
3D Animator Intern at Mitochondria Studios FZE Dubai
May 1, 2021 - July 1, 2021
Worked with the animation team to create low-poly characters for combat-focused animations. Responsibilities included building character rigs, producing custom keyframe animations in Autodesk Maya, and creating performance-focused particle effects such as shattering glass and breaking walls for mobile games.
3D Animator Intern at Mitochondria Studios FZE Dubai, United Arab Emirates
May 1, 2021 - July 1, 2021
Worked with the animation team to create low-poly characters for combat-focused animations. Built character rigs, created custom keyframe animations in Autodesk Maya, and developed particle effects (e.g., shattering glass and breaking walls) with a strong focus on mobile-game performance.
3D Visualization / 2D Graphic & Motion Graphics Designer at Clever tize Bangalore
January 1, 2021 - April 1, 2021
Produced 3D visuals in Autodesk Maya, created motion graphics and 2D animations using Adobe After Effects, and developed explainer and tutorial videos. Delivered content through illustration, animation, compositing, and final rendering for educational and presentation purposes.
3D Visualization / 2D Graphic & Motion Graphics Designer at Clever tize Bangalore, India
January 1, 2021 - April 1, 2021
Produced 3D visuals in Autodesk Maya and developed motion graphics and 2D animations using Adobe After Effects. Created explainer and tutorial videos with illustration, animation, compositing, and final rendering.
Tween Animator at Kreative Medien Delhi
July 1, 2020 - August 1, 2020
Collaborated with a team of animators to produce high-quality 2D cartoon character animations using Adobe Animate and Adobe After Effects.
Tween Animator at Kreative Medien Delhi, India
July 1, 2020 - August 1, 2020
Collaborated with an animation team to produce 2D cartoon character animations using Adobe Animate and Adobe After Effects.
Motion Graphic Designer (Internship) at SPONSO D elhi
June 1, 2019 - July 1, 2019
Developed infographics and motion graphics videos for presentations and E-learning classes.
Motion Graphic Designer (Internship) at SPONSO D elhi, India
June 1, 2019 - July 1, 2019
Developed infographics and motion graphics videos for presentations and e-learning classes.
Video Editing / Graphics / Motion Design Intern at Bapu Graphic s Delhi
June 1, 2018 - July 1, 2018
Created character sheets for animators using Adobe Illustrator and Adobe Photoshop, and produced infographic video presentations using Adobe After Effects, Adobe Premiere Pro, and Adobe Flash.
Video Editing / Graphics / Motion Design Intern at Bapu Graphics Delhi, India
June 1, 2018 - July 1, 2018
Created character sheets for animators using Adobe Illustrator and Adobe Photoshop. Developed infographic video presentations using Adobe After Effects, Adobe Premiere Pro, and Adobe Flash Pro.

Education

Diploma - Game Art at Centennial College
January 1, 2023 - January 1, 2025
Bachelor's Degree in Media Technology at Institute of Mass Communication and Media Technology
January 1, 2017 - January 1, 2020
Diploma - Game Art at Centennial College
January 1, 2023 - January 1, 2025
Bachelor's Degree in Media Technology at Institute of Mass Communication and Media Technology
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education