I’m Rubén Cueto, a Senior 3D Technical Artist with 10+ years in the video game and 3D industry. I bridge art and technology to deliver visual direction with strong visual quality, while also optimizing performance. I’ve led level design pipelines and collaborated closely with tech teams to maintain both fidelity and performance. In my most recent roles, I’ve built stylized 3D models and PBR material workflows and implemented real-time VFX using Houdini, Substance package, Unity and Unreal Engine, contributing directly to the game’s overall stylized aesthetic and in-game dynamism.

Ruben Cueto

I’m Rubén Cueto, a Senior 3D Technical Artist with 10+ years in the video game and 3D industry. I bridge art and technology to deliver visual direction with strong visual quality, while also optimizing performance. I’ve led level design pipelines and collaborated closely with tech teams to maintain both fidelity and performance. In my most recent roles, I’ve built stylized 3D models and PBR material workflows and implemented real-time VFX using Houdini, Substance package, Unity and Unreal Engine, contributing directly to the game’s overall stylized aesthetic and in-game dynamism.

Available to hire

I’m Rubén Cueto, a Senior 3D Technical Artist with 10+ years in the video game and 3D industry. I bridge art and technology to deliver visual direction with strong visual quality, while also optimizing performance.

I’ve led level design pipelines and collaborated closely with tech teams to maintain both fidelity and performance. In my most recent roles, I’ve built stylized 3D models and PBR material workflows and implemented real-time VFX using Houdini, Substance package, Unity and Unreal Engine, contributing directly to the game’s overall stylized aesthetic and in-game dynamism.

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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Advanced
French
Intermediate
English
Advanced

Work Experience

3D Technical Artist (Unreal Engine focus) at Ukupacha
April 1, 2025 - June 30, 2025
3D Technical Environment Artist (Material & Texture focus) at Pink Moon Studios
May 1, 2022 - December 31, 2024
Integrated environment assets into Unity using optimized workflows; created stylized PBR materials and built a reusable material library; designed and implemented real-time VFX using Houdini and Unity. Led the level design pipeline from blockout to polished versions and collaborated with tech teams to maintain visual fidelity and performance. Achievements include improving team efficiency via reusable shaders and FX systems, reducing production times without sacrificing quality, implementing dynamic VFX that enhanced the game’s aesthetics and immersion, and contributing to the overall stylized artistic vision.
Instructor & Academic Program Designer / Art Director at Mas Carandell - Educational Institution
January 1, 2016 - May 1, 2022
Designed advanced 3D/VFX programs integrating Houdini, Substance, and Unreal Engine; trained students in shading, animation, VFX, and technical art pipelines. Applied Agile (Scrum) to support collaborative class projects. Achievements include evolving the academic program by incorporating new technologies and methodologies, introducing advanced tools (Houdini and Substance Designer) into the curriculum, and building a dynamic, collaborative learning environment that improved the educational experience.
Founder & Arch-Vis Instructor (3D-LAB) at 3D-LAB Reus
October 1, 2014 - December 31, 2016
Taught architectural visualization and real-time rendering using UE4; provided personalized consulting for rendering workflows and optimization. Achievements include creating a specialized Arch-Vis training program tailored to market needs.

Education

Bachelor’s degree in Architecture at Universitat Rovira i Virgili
January 1, 2013 - January 1, 2015
Program: Real-time FX for Games & Cinematics at Rebelway
January 1, 2021 - January 1, 2021
Program: FX for Games, VFX at CG Master Academy
January 1, 2018 - January 1, 2018
Houdini Renaissance Program (Visual Effects) at The VFX School
January 1, 2018 - January 1, 2019
Program: Architecture & Interior Design; CGI Visualization / Arch Vis at Audio Visual School V-Art
January 1, 2012 - January 1, 2013

Qualifications

Unspecified (portfolio/ArtStation references)
January 11, 2030 - August 29, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Computers & Electronics

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