I’m a detail- and character-focused 3D animator and product animation artist with experience working end-to-end from concept to final renders. I enjoy creating expressive character animation (including face animation and motion cleanup) and bringing visual storytelling to life with clean, high-quality output.
I’ve worked with industry-standard tools like Autodesk Maya, Blender, and Unreal Engine, and I’m comfortable collaborating with cross-functional teams to meet tight deadlines. My goal is to produce animations that are both visually appealing and production-ready, whether it’s character work, product visuals, or animation pipelines that require consistent attention to detail.
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