I’m a creative and media-arts graduate who loves bringing fantasy worlds and characters to life through stylized concept art, character design, and digital illustration. I enjoy rapid iteration, strong visual storytelling, and polishing artwork across characters, props, and environments—always with a clear sense of composition, color, and lighting. I’ve also built experience collaborating in fast-paced teams, taking feedback professionally, and delivering consistent work under deadlines. Whether I’m developing visual concepts and story-driven artwork or supporting larger production workflows, I aim to contribute dependable creative energy and thoughtful problem-solving to long-term game and media projects.

Taisiia Petrovska

I’m a creative and media-arts graduate who loves bringing fantasy worlds and characters to life through stylized concept art, character design, and digital illustration. I enjoy rapid iteration, strong visual storytelling, and polishing artwork across characters, props, and environments—always with a clear sense of composition, color, and lighting. I’ve also built experience collaborating in fast-paced teams, taking feedback professionally, and delivering consistent work under deadlines. Whether I’m developing visual concepts and story-driven artwork or supporting larger production workflows, I aim to contribute dependable creative energy and thoughtful problem-solving to long-term game and media projects.

Available to hire

I’m a creative and media-arts graduate who loves bringing fantasy worlds and characters to life through stylized concept art, character design, and digital illustration. I enjoy rapid iteration, strong visual storytelling, and polishing artwork across characters, props, and environments—always with a clear sense of composition, color, and lighting.

I’ve also built experience collaborating in fast-paced teams, taking feedback professionally, and delivering consistent work under deadlines. Whether I’m developing visual concepts and story-driven artwork or supporting larger production workflows, I aim to contribute dependable creative energy and thoughtful problem-solving to long-term game and media projects.

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Language

English
Advanced
Ukrainian
Advanced
Russian
Advanced

Work Experience

Graphic Designer at McMaster Able Villa ge Project Part Tim e
June 1, 2024 - September 1, 2025
Created visual concepts, sketches, and polished digital designs for project deliverables. Collaborated closely with team members to develop creative solutions and improve visual direction. Produced multiple iterations based on feedback while maintaining quality and consistency, balancing creativity with project requirements and deadlines. Assisted with presentation materials and visual storytelling elements.
Full-Time Supervisor (D SW - Designer Brands) at DSW (Designer Brands)
June 1, 2022 - Present
Led and supported associates in a fast-paced, high-volume environment requiring strong communication and multitasking. Developed leadership and organizational skills through scheduling priorities, problem-solving, and team coordination. Maintained efficiency under pressure while ensuring strong customer experience and workflow management, adapting quickly to changing tasks and deadlines and supporting overall team productivity.
Crew Trainer / Supervisor in Training at Tim Hortons
November 1, 2019 - May 1, 2022
Trained new employees and supported team coordination during busy shifts. Worked efficiently under pressure with attention to detail and consistency. Strengthened communication, teamwork, and time-management skills in a collaborative retail environment.

Education

Master University Honours Bachelor of Arts in Media Arts at McMaster University
January 11, 2030 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming