Hi, I’m Nathan Sutera, a generalist 3D artist based in Rome, Italy. I’m currently strengthening my skills through a focus on texturing, hard-surface modeling, and solid fundamentals like retopology and model optimization, always keeping an eye on how real production pipelines work. I’ve been training across both virtual production and game-asset workflows, including Unreal Engine pipelines, lighting and look development, and real-time rendering for consistent results between digital and real-world elements. Even without formal industry work experience yet, I’ve contributed to many group projects during my studies—practicing teamwork, production-style processes, and delivering assets and visuals with attention to detail.

Nathan Sutera

Hi, I’m Nathan Sutera, a generalist 3D artist based in Rome, Italy. I’m currently strengthening my skills through a focus on texturing, hard-surface modeling, and solid fundamentals like retopology and model optimization, always keeping an eye on how real production pipelines work. I’ve been training across both virtual production and game-asset workflows, including Unreal Engine pipelines, lighting and look development, and real-time rendering for consistent results between digital and real-world elements. Even without formal industry work experience yet, I’ve contributed to many group projects during my studies—practicing teamwork, production-style processes, and delivering assets and visuals with attention to detail.

Available to hire

Hi, I’m Nathan Sutera, a generalist 3D artist based in Rome, Italy. I’m currently strengthening my skills through a focus on texturing, hard-surface modeling, and solid fundamentals like retopology and model optimization, always keeping an eye on how real production pipelines work.

I’ve been training across both virtual production and game-asset workflows, including Unreal Engine pipelines, lighting and look development, and real-time rendering for consistent results between digital and real-world elements. Even without formal industry work experience yet, I’ve contributed to many group projects during my studies—practicing teamwork, production-style processes, and delivering assets and visuals with attention to detail.

See more

Language

English
Advanced
Spanish; Castilian
Beginner
Italian
Fluent

Work Experience

Add your work experience history here.

Education

Certificate at Autodesk Maya
July 1, 2024 - August 30, 2026
3D Training / Game Assets degree at Rainbow Academy
January 1, 2023 - January 1, 2024
Virtual Production Course at Rainbow Academy
January 1, 2024 - January 1, 2025
Game Assets Degree (specialized 3D training) at Rainbow Academy
January 1, 2023 - January 1, 2024
Game Assets degree at Rainbow Academy
January 1, 2023 - January 1, 2024

Qualifications

Autodesk Maya (EV303404097865825434230)
July 1, 2024 - August 30, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Professional Services, Software & Internet, Education