Hi, I’m Nathan Sutera, a generalist 3D artist based in Rome, Italy. I’m currently strengthening my skills through a focus on texturing, hard-surface modeling, and solid fundamentals like retopology and model optimization, always keeping an eye on how real production pipelines work.
I’ve been training across both virtual production and game-asset workflows, including Unreal Engine pipelines, lighting and look development, and real-time rendering for consistent results between digital and real-world elements. Even without formal industry work experience yet, I’ve contributed to many group projects during my studies—practicing teamwork, production-style processes, and delivering assets and visuals with attention to detail.
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