Emil Radzhput
I’m Emil Radzhput, a Ukrainian 3D artist based in Batumi, Georgia, focused on creating clean, game-ready hard-surface assets for real-time engines.
About
I’m Emil Radzhput, a Ukrainian 3D artist based in Batumi, Georgia, focused on creating clean, game-ready hard-surface assets for real-time engines. I build both low- and high-poly models, unwrap UVs, bake maps, and produce PBR textures, with asset pipelines prepared for Unreal Engine and Unity.
I’m currently freelancing (since January 2026) and also studying Digital Design, Visual Communication, and 3D Production at O. M. Beketov National University of Urban Economy. I enjoy continuous improvement through hands-on projects, and I bring a detail-oriented, organized approach—always learning new tools and refining my workflow.
- Joined August 2026
Skills· 11
Languages
- EnglishFluent
- UkrainianFluent
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
- Software & Internet
- Education
Work experience
Created game-ready hard-surface props and environment assets. Produced optimized low/high-poly models and handled UV unwrapping, baking, and PBR texturing. Prepared assets for Unreal Engine and Unity to support real-time workflows and efficient integration in engine pipelines.
Created game-ready hard-surface props and environment assets, producing optimized low/high-poly models. Handled UV unwrapping, baking, and PBR texturing workflows. Prepared and packaged assets for use in Unreal Engine and Unity, focusing on clean topology, efficient UV layout, and production-ready materials for real-time rendering.
Education· 8
Certifications and awards· 11
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