I’m Ryan Laurie, a 3D Character Modeler, Technical Artist, and Animator focused on creating polished, pipeline-ready character assets. I translate 2D concepts, briefs, storyboards, and art direction into high-quality 3D models with strong attention to anatomy, silhouette, proportions, surface detail, and overall form. I enjoy the full production workflow—digital sculpting, UVs and optimization, texturing with PBR materials, rigging, and animation—while staying mindful of technical constraints and how changes impact the final result. I’ve built complete characters from scratch and collaborated closely with art direction and production to keep work consistent with a team’s pipeline.

Ryan John Laurie

I’m Ryan Laurie, a 3D Character Modeler, Technical Artist, and Animator focused on creating polished, pipeline-ready character assets. I translate 2D concepts, briefs, storyboards, and art direction into high-quality 3D models with strong attention to anatomy, silhouette, proportions, surface detail, and overall form. I enjoy the full production workflow—digital sculpting, UVs and optimization, texturing with PBR materials, rigging, and animation—while staying mindful of technical constraints and how changes impact the final result. I’ve built complete characters from scratch and collaborated closely with art direction and production to keep work consistent with a team’s pipeline.

Available to hire

I’m Ryan Laurie, a 3D Character Modeler, Technical Artist, and Animator focused on creating polished, pipeline-ready character assets. I translate 2D concepts, briefs, storyboards, and art direction into high-quality 3D models with strong attention to anatomy, silhouette, proportions, surface detail, and overall form.

I enjoy the full production workflow—digital sculpting, UVs and optimization, texturing with PBR materials, rigging, and animation—while staying mindful of technical constraints and how changes impact the final result. I’ve built complete characters from scratch and collaborated closely with art direction and production to keep work consistent with a team’s pipeline.

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Work Experience

3D Environmental Design Artist (Volumetric Capture Backgrounds) at Volumetric Capture video project (unlisted organization)
January 1, 2024 - December 31, 2024
Created three retro, low-poly 3D environments for a volumetric capture video by translating moodboards and reference materials into finalized background sets. Developed environments intended to sit behind 3D scanned actors, supporting the overall video look and keeping assets suitable for production use.
Character Modelling / 3D Character Modeler (Video Game Demo Project) at A Shot In The Dark (2024 Video Game Demo)
January 1, 2024 - December 31, 2024
Translated 2D conceptual artworks into 3D, fully rigged, textured, and animated characters. Created the player model and enemy models from scratch through completion, maintaining consistency with the team’s pipeline. Communicated continuously with the Art Director and Producer during development to ensure the characters aligned with art direction and production requirements.

Education

Bachelor’s Degree (Animation / Games & Interactivity) at Swinburne University
January 1, 2020 - January 1, 2024
Diploma of Digital Media Technologies at RMIT University
January 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Gaming

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