I am a senior 3D artist and generalist with 16 years of experience creating production-ready assets for games, real-time applications, immersive experiences, and enterprise projects. I specialize in environments, props, weapons, hard-surface assets, materials, optimization, rigging, and animation, taking work from concept through engine implementation. My shipped work includes titles such as Rainbow Six Siege, XDefiant, The Division 2, Fortnite, Call of Duty: Black Ops 4, and Toy Soldiers.

Brian Z Bassir

I am a senior 3D artist and generalist with 16 years of experience creating production-ready assets for games, real-time applications, immersive experiences, and enterprise projects. I specialize in environments, props, weapons, hard-surface assets, materials, optimization, rigging, and animation, taking work from concept through engine implementation. My shipped work includes titles such as Rainbow Six Siege, XDefiant, The Division 2, Fortnite, Call of Duty: Black Ops 4, and Toy Soldiers.

Available to hire

I am a senior 3D artist and generalist with 16 years of experience creating production-ready assets for games, real-time applications, immersive experiences, and enterprise projects. I specialize in environments, props, weapons, hard-surface assets, materials, optimization, rigging, and animation, taking work from concept through engine implementation. My shipped work includes titles such as Rainbow Six Siege, XDefiant, The Division 2, Fortnite, Call of Duty: Black Ops 4, and Toy Soldiers.

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Work Experience

Expert Environment Artist at Red Storm Entertainment / Ubisoft
February 1, 2019 - May 1, 2026
Built production-ready environments, modular sets, props, weapons, and interactive assets across multiple AAA productions. Modeled, textured, optimized, and implemented assets while meeting visual, collision, memory, and performance requirements. Collaborated with Design, Animation, VFX, Engineering, and Technical Art to develop and integrate gameplay-ready content. Shipped projects include Rainbow Six Siege, XDefiant, and The Division 2.
Senior Hard Surface Artist at Art Bully Productions
November 1, 2017 - January 1, 2019
Created production-ready environments, props, vehicles, weapons, hard-surface assets, and organic models for AAA clients. Translated concepts and reference materials into polished real-time assets while meeting technical, visual, and pipeline requirements. Delivered optimized assets under aggressive schedules while maintaining quality, consistency, and engine compatibility. Shipped projects include Rage 2, Call of Duty: Black Ops 4, Fortnite, and Amnesia: Rebirth.
Senior 3D Artist at Microsoft HXT (HoloLens Experience Team)
May 1, 2016 - July 1, 2017
Developed photorealistic prop and environment assets for enterprise augmented-reality applications supporting defense and industrial clients. Created and optimized real-time assets for Unity-based HoloLens applications while supporting pipeline and workflow development. Collaborated with multidisciplinary teams on immersive visualization workflows, asset pipelines, and interactive 3D experiences. Shipped Microsoft Layout and AR Vision Labs projects for Saab, Thyssenkrupp, Airbus, the Royal Australian Navy, and La Senza.
Senior Environment Artist / Lead UI Artist at Signal Studios
February 1, 2010 - December 1, 2015
Created environments, props, vehicles, weapons, characters, and UI assets across five shipped game titles. Led UI art and taught modeling workflows and production pipelines to junior artists. Shipped Toy Soldiers: War Chest, Ascend: Hand of Kul, Toy Soldiers: Cold War, Toy Soldiers: Touch, and Toy Soldiers.

Education

BFA in Production Animation at Digipen Institute of Technology
January 11, 2030 - August 31, 2026
AA in Graphic Design at Whatcom Community College
January 11, 2030 - August 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Government, Media & Entertainment