I’m a 3D Artist focused on creating production-ready characters, creatures, and assets for animation, film, and immersive experiences. I take ideas from concept to final deliverables with an emphasis on quality, clean topology, and strong asset pipelines—so everything is dependable for downstream rigging, animation, and rendering. I enjoy collaborating with creative and technical teams, adapting to different visual styles, and translating 2D concepts into polished 3D models and textures. My experience includes VR environment work in Unity, character modeling and retopology for animation-ready assets, and texture/art production for short films and music videos using tools like Maya, ZBrush, and Adobe Substance 3D Painter.

Maria Garcia Dueñas

I’m a 3D Artist focused on creating production-ready characters, creatures, and assets for animation, film, and immersive experiences. I take ideas from concept to final deliverables with an emphasis on quality, clean topology, and strong asset pipelines—so everything is dependable for downstream rigging, animation, and rendering. I enjoy collaborating with creative and technical teams, adapting to different visual styles, and translating 2D concepts into polished 3D models and textures. My experience includes VR environment work in Unity, character modeling and retopology for animation-ready assets, and texture/art production for short films and music videos using tools like Maya, ZBrush, and Adobe Substance 3D Painter.

Available to hire

I’m a 3D Artist focused on creating production-ready characters, creatures, and assets for animation, film, and immersive experiences. I take ideas from concept to final deliverables with an emphasis on quality, clean topology, and strong asset pipelines—so everything is dependable for downstream rigging, animation, and rendering.

I enjoy collaborating with creative and technical teams, adapting to different visual styles, and translating 2D concepts into polished 3D models and textures. My experience includes VR environment work in Unity, character modeling and retopology for animation-ready assets, and texture/art production for short films and music videos using tools like Maya, ZBrush, and Adobe Substance 3D Painter.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Modeler at Exhibit VR Museum - GradEx (Museo VR Museum, 2026)
January 1, 2026 - December 31, 2026
Designed and implemented a complete VR museum experience featuring 3 characters, 4 explorable levels, and interactive assets. Optimized environments, lighting, and VFX for VR Meta Quest using Unity.
3D Character Modeler & Texture Artist at Short Film - ZAL لازL (2025)
January 1, 2025 - December 31, 2025
Modeled and textured two production-ready characters, translating 2D concepts into optimized 3D assets while collaborating with a multidisciplinary team using ZBrush, Maya, and Adobe Substance 3D Painter.
3D Modeler (Retopology) at Music Video - This Can Happen 2/3 (2025)
January 1, 2025 - December 31, 2025
Created clean, animation-ready retopology for a stylized female character and clothing. Worked closely with the rigging team to ensure a smooth production pipeline using Maya.
3D Character Modeler & Texture Artist at Short Film - Paper Boat (2026)
January 1, 2025 - December 31, 2026
Modeled and textured two production-ready characters, collaborating with a remote team while incorporating iterative feedback using ZBrush, Maya, and Adobe Substance 3D Painter to refine assets for final use.

Education

Diploma at Vancouver Film School
June 20, 2023 - July 20, 2024
Diploma (Honours) | Scholarship Recipient at Academia de Artes Guerrero
January 1, 2022 - January 1, 2023
Bachelor of Fine Arts (Honours) at OCAD University
September 20, 2024 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet