I’m a 3D Artist focused on creating production-ready characters, creatures, and assets for animation, film, and immersive experiences. I take ideas from concept to final deliverables with an emphasis on quality, clean topology, and strong asset pipelines—so everything is dependable for downstream rigging, animation, and rendering.
I enjoy collaborating with creative and technical teams, adapting to different visual styles, and translating 2D concepts into polished 3D models and textures. My experience includes VR environment work in Unity, character modeling and retopology for animation-ready assets, and texture/art production for short films and music videos using tools like Maya, ZBrush, and Adobe Substance 3D Painter.
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