I’m a 3D environment artist and visual specialist who enjoys building immersive worlds and training simulations, from concept and style guides through modeling, texturing, and set dressing. I’ve led teams on VR projects in Unity for HTC Vive, and more recently worked in Unreal Engine to help create realistic, interactive experiences for defense and engineering training.
In addition to production work, I enjoy mentoring and teaching—managing student research labs, delivering design fundamentals lectures, and providing individual critique to help others level up their 2D/3D workflows. I also bring a creative side through photography and visual storytelling, with awards and conference experience supporting my focus on high-quality digital environments.
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