I’m a 3D environment artist and visual specialist who enjoys building immersive worlds and training simulations, from concept and style guides through modeling, texturing, and set dressing. I’ve led teams on VR projects in Unity for HTC Vive, and more recently worked in Unreal Engine to help create realistic, interactive experiences for defense and engineering training. In addition to production work, I enjoy mentoring and teaching—managing student research labs, delivering design fundamentals lectures, and providing individual critique to help others level up their 2D/3D workflows. I also bring a creative side through photography and visual storytelling, with awards and conference experience supporting my focus on high-quality digital environments.

Kelly Robert

I’m a 3D environment artist and visual specialist who enjoys building immersive worlds and training simulations, from concept and style guides through modeling, texturing, and set dressing. I’ve led teams on VR projects in Unity for HTC Vive, and more recently worked in Unreal Engine to help create realistic, interactive experiences for defense and engineering training. In addition to production work, I enjoy mentoring and teaching—managing student research labs, delivering design fundamentals lectures, and providing individual critique to help others level up their 2D/3D workflows. I also bring a creative side through photography and visual storytelling, with awards and conference experience supporting my focus on high-quality digital environments.

Available to hire

I’m a 3D environment artist and visual specialist who enjoys building immersive worlds and training simulations, from concept and style guides through modeling, texturing, and set dressing. I’ve led teams on VR projects in Unity for HTC Vive, and more recently worked in Unreal Engine to help create realistic, interactive experiences for defense and engineering training.

In addition to production work, I enjoy mentoring and teaching—managing student research labs, delivering design fundamentals lectures, and providing individual critique to help others level up their 2D/3D workflows. I also bring a creative side through photography and visual storytelling, with awards and conference experience supporting my focus on high-quality digital environments.

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Work Experience

3D Artist Contractor at HTX Labs
October 1, 2024 - March 1, 2025
Collaborated with two artists under HTX Labs guidance to create a digital twin of a Minuteman III Missile. Modeled and imported 3D assets into Unreal Engine for a mobile VR simulation.
3D Artist at Cubic Corporation
September 1, 2020 - September 1, 2024
Collaborated with an art team to model, texture, and import 3D environmental assets into Unreal Engine for a virtual training simulation of a Littoral Combat Ship (LCS). Earned a VIP Award for supporting the dialogue animation pipeline and creating/importing character animations used to guide training scenarios. Worked with other artists to create a digital twin of General Electric’s F414 fighter jet engine for assembly and maintenance training. Modeled and textured an A/M24M-6 movable electrical aircraft maintenance equipment (vehicle, engine, and functioning power components). Optimized complex pre-existing military vehicles and missile carriers using a high-to-low poly bake workflow and material ID setup for surveillance drone simulations.
Department Aide at Texas A&M University
January 1, 2020 - September 1, 2020
Supported the Viz Lab and department operations with a variety of tasks to help improve lab functionality.
Instructor of Record at Texas A&M University
August 1, 2017 - December 1, 2019
Aided the Director of the Viz Lab and the Department of Visualization with tasks to improve lab functionality. Led a team coordinating a virtual version of Viz-a-GoGo (annual showcase of curated student work). Created the visual concept, website, and 2D motion graphics for Viz-a-GoGo 27.
Project Manager
January 1, 2015 - May 1, 2017
Delivered lectures on fundamentals of 2D and 3D design, including Maya, Substance Painter, and After Effects. Graded student work and provided individual critique and feedback to support learning and improvement.
Live Lab - Managed 20 students in a research lab creating educational video games at Live Lab
January 1, 2015 - May 1, 2017
Managed 20 students in a research lab focused on educational video games. Coordinated task management and progress across 2D art, 3D art, design, and development teams. Led project meetings and communicated progress to stakeholders and subject matter experts. Contributed to shipping games including ARTe: Mecenas and Variant: Limits.

Education

Master of Science Visualization at Texas A&M University
January 1, 2014 - May 1, 2016
Bachelor of Science at Texas A&M University
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Gaming, Professional Services, Software & Internet