I’m Natalie Ansah-Adu, a 3D artist specializing in modeling and animation, with hands-on experience creating production-ready assets and refining character performance for film-style sequences. I enjoy building consistent visual worlds by working through the full pipeline—from modeling and sculpting to retopology and texture/render preparation—while keeping collaboration and feedback at the center of my process. I’ve contributed to character and environment asset production (including 70+ deliverables for a 3D environment), and I’ve animated key character scenes with attention to posing, timing, spacing, and overall performance.

Natalie Ansah-Adu

I’m Natalie Ansah-Adu, a 3D artist specializing in modeling and animation, with hands-on experience creating production-ready assets and refining character performance for film-style sequences. I enjoy building consistent visual worlds by working through the full pipeline—from modeling and sculpting to retopology and texture/render preparation—while keeping collaboration and feedback at the center of my process. I’ve contributed to character and environment asset production (including 70+ deliverables for a 3D environment), and I’ve animated key character scenes with attention to posing, timing, spacing, and overall performance.

Available to hire

I’m Natalie Ansah-Adu, a 3D artist specializing in modeling and animation, with hands-on experience creating production-ready assets and refining character performance for film-style sequences. I enjoy building consistent visual worlds by working through the full pipeline—from modeling and sculpting to retopology and texture/render preparation—while keeping collaboration and feedback at the center of my process.

I’ve contributed to character and environment asset production (including 70+ deliverables for a 3D environment), and I’ve animated key character scenes with attention to posing, timing, spacing, and overall performance.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

3D Artist | Modeler & Animator at Seneca 3D Film (Gli(t)ch Chaos / Noodle Mafia / Project-based)
January 1, 2025 - December 31, 2025
Modeled, sculpted, retopologized, and prepared 3D assets for production for multiple film/game-style sequences, including contributing to 70+ environment assets for a 3D environment. Collaborated with animators and other 3D artists to maintain visual consistency across the pipeline. Animated key character scenes in Maya with focus on posing, timing, spacing, and character performance, and revised animations based on feedback and production requirements. Worked with rig setups and created/refined animation passes for film sequences, including using Maya/ZBrush/Nomad Sculpt-style workflows in the production pipeline.
3D Modeling / Animation (course & project work) at Seneca 3D Film (Gli(t)ch Chaos / Noodle Mafia)
January 1, 2024 - December 31, 2024
Produced a sequence of 3D modeling and animation deliverables including a 3D character/scene pipeline and supporting asset work for a film project. Worked with multiple tools across modeling, sculpting, texturing, lighting, rendering, and post-production tasks as needed by the project. Updated work based on critiques and production deadlines while maintaining consistency across animation and asset quality.
3D Art Intern / Project Artist at Seneca 3D Film (Thesis/Project)
January 1, 2024 - December 31, 2025
Modeled, sculpted, retopologized, and prepared 70+ production-ready 3D assets for a 3D environment, supporting downstream use in the film pipeline. Collaborated with animators and other 3D artists to maintain visual consistency across shots. Worked within the Maya/ZBrush/Nomad Sculpt pipeline and helped animate key characters in scenes, focusing on posing, timing, spacing, and character performance. Iterated on animation based on feedback and production requirements, and revised work to match shot needs. Also contributed by creating and refining animation for film sequences using character rigs, ensuring clear communication of revisions and adherence to production deadlines.

Education

Animation Program at Seneca Polytechnic
January 1, 2022 - January 1, 2025
High School Diploma at St. Timothy Catholic School
January 1, 2004 - January 1, 2014
Animation Program (ongoing) at Seneca Polytechnic - Animation Program
January 1, 2022 - September 2, 2026
at Seneca 3D
January 1, 2025 - December 31, 2025

Qualifications

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Industry Experience

Education, Media & Entertainment