I’m an animator and character rigger with about a year of production experience using Autodesk Maya, creating child-focused 3D character animations for animated episodes and studio projects. I enjoy building rigs, refining poses and timing, and polishing animation shots to deliver high-quality results within project deadlines. Alongside animation, I work across the full 3D pipeline—3D modeling, scene setup, lighting, and rendering—while collaborating closely with production teams to meet briefs and delivery schedules. My strengths include character rigging, skinning and weight painting, UV mapping, texturing, and improving motion quality through careful iteration and detail-oriented workflow.

Arvind x6 75

I’m an animator and character rigger with about a year of production experience using Autodesk Maya, creating child-focused 3D character animations for animated episodes and studio projects. I enjoy building rigs, refining poses and timing, and polishing animation shots to deliver high-quality results within project deadlines. Alongside animation, I work across the full 3D pipeline—3D modeling, scene setup, lighting, and rendering—while collaborating closely with production teams to meet briefs and delivery schedules. My strengths include character rigging, skinning and weight painting, UV mapping, texturing, and improving motion quality through careful iteration and detail-oriented workflow.

Available to hire

I’m an animator and character rigger with about a year of production experience using Autodesk Maya, creating child-focused 3D character animations for animated episodes and studio projects. I enjoy building rigs, refining poses and timing, and polishing animation shots to deliver high-quality results within project deadlines.

Alongside animation, I work across the full 3D pipeline—3D modeling, scene setup, lighting, and rendering—while collaborating closely with production teams to meet briefs and delivery schedules. My strengths include character rigging, skinning and weight painting, UV mapping, texturing, and improving motion quality through careful iteration and detail-oriented workflow.

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Language

Hindi
Fluent
English
Beginner

Work Experience

3D Artist (Character Animation, Rigging & Modeling) at EDUCATION 3D art i st a nam ya P ro d uctio n H ou se (studio project)
January 1, 2025 - November 1, 2025
Created character animations for children’s animated productions using Autodesk Maya, working on character rigging, skinning, and animation according to production requirements. Collaborated with the production team to deliver high-quality shots within projected deadlines, including 3D modeling, scene setup, lighting, and rendering. Optimized animation quality by refining poses, timing, and character movements throughout the production pipeline.
3D Artist at Education 3D Artist (Studio Project/Production House)
January 1, 2025 - November 2, 2025
Created character animations for children’s animated productions using Autodesk Maya. Worked on character rigging, skinning, and animation according to production requirements, including body mechanics, facial expressions, lip-sync, and shot polishing. Collaborated with the production team to deliver high-quality shots within projected deadlines. Assisted with 3D modeling, scene setup, lighting, and rendering. Optimized animation quality by refining poses, timing, and character movements while staying aligned with the production pipeline.

Education

Bachelor of Arts at Allahabad state university
January 1, 2019 - January 1, 2022
Associate Degree at Reliance Animation & BFX academy
January 11, 2030 - September 2, 2026
Bachelor of Arts at Allahabad state university
January 1, 2019 - January 1, 2022
Associate Degree at Reliance Animation & BFX academy
January 1, 2022 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Gaming