I’m an animator and character rigger with about a year of production experience using Autodesk Maya, creating child-focused 3D character animations for animated episodes and studio projects. I enjoy building rigs, refining poses and timing, and polishing animation shots to deliver high-quality results within project deadlines.
Alongside animation, I work across the full 3D pipeline—3D modeling, scene setup, lighting, and rendering—while collaborating closely with production teams to meet briefs and delivery schedules. My strengths include character rigging, skinning and weight painting, UV mapping, texturing, and improving motion quality through careful iteration and detail-oriented workflow.
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